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Grand Architect

All 22 Combos with Grand Architect

Creature — Vedalken Artificer·{1}{U}{U}· CMC 3

22 combos found

Grand Architect

Combos with Grand Architect

{1}{U}{U}

Creature — Vedalken Artificer · CMC 3 · 22 combos

Discover 22 known combos featuring Grand Architect in Magic: The Gathering. Each combo lists the required cards, prerequisites, and step-by-step instructions.

Pili-Pala + Grand Architect

Other: Infinite blue mana

Activate Grand Architect's first activated ability by paying {U}, making Pili-Pala blue until end of turn. Activate Grand Architect's last ability by tapping Pili-Pala, adding {C}{C} that can only be spent to cast artifact spells or activate abilities of artifacts. Activate Pili-Pala by paying {2} and untapping it, generating {U}. Repeat from step 2 any number of times.

Cards: Pili-Pala, Grand Architect

Grand Architect + Staff of Domination + Karn, the Great Creator

Infinite Draw: Infinite card draw, Infinite colorless mana that can only be spent to activate abilities of artifacts, Infinite colorless mana that can only be spent to cast artifact spells, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite mana creatures you control can produce, Infinite untap of creatures you control

Activate Karn's first loyalty ability by putting a loyalty counter on it, causing Staff of Domination to become an artifact creature until end of turn. Activate Grand Architect's first ability by paying {U}, causing Staff of Domination to become blue until end of turn. Activate Grand Architect's second ability by tapping Staff of Domination, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat from step 3. Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.

Cards: Grand Architect, Staff of Domination, Karn, the Great Creator

Unctus, Grand Metatect + The Watcher in the Water + Grand Architect

Other: Infinite self-discard triggers, Near-infinite ETB, Infinite draw triggers, Infinite looting, Near-infinite tapped creature tokens, Near-infinite colorless mana that can only be spent to cast artifact spells, Near-infinite colorless mana that can only be spent to activate abilities of artifacts

During an opponent's turn, activate Grand Architect by tapping a blue creature you control except Unctus, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. The creature triggers, causing you to loot. The Watcher's first ability triggers, creating a 1/1 Tentacle creature token. Repeat.

Cards: Unctus, Grand Metatect, The Watcher in the Water, Grand Architect

Grand Architect + Staff of Domination + Rise and Shine

Infinite Draw: Infinite card draw, Infinite colorless mana that can only be spent to activate abilities of artifacts, Infinite colorless mana that can only be spent to cast artifact spells, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite mana creatures you control can produce, Infinite untap of creatures you control

Cast Rise and Shine by paying {1}{U}, causing Staff of Domination to become an artifact creature until end of turn, and putting four +1/+1 counters on it. Activate Grand Architect's first ability by paying {U}, causing Staff of Domination to become blue until end of turn. Activate Grand Architect's second ability by tapping Staff of Domination, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat from step 3. Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.

Cards: Grand Architect, Staff of Domination, Rise and Shine

Grand Architect + Staff of Domination + Karn, Silver Golem

Infinite Draw: Infinite card draw, Infinite colorless mana that can only be spent to activate abilities of artifacts, Infinite colorless mana that can only be spent to cast artifact spells, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite mana creatures you control can produce, Infinite untap of creatures you control

Activate Karn by paying {1}, causing Staff of Domination to become an artifact creature until end of turn. Activate Grand Architect's first ability by paying {U}, causing Staff of Domination to become blue until end of turn. Activate Grand Architect's second ability by tapping Staff of Domination, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat from step 3. Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.

Cards: Grand Architect, Staff of Domination, Karn, Silver Golem

Grand Architect + Staff of Domination + March of the Machines

Infinite Draw: Infinite card draw, Infinite colorless mana that can only be spent to activate abilities of artifacts, Infinite colorless mana that can only be spent to cast artifact spells, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite mana creatures you control can produce, Infinite untap of creatures you control

Activate Grand Architect's first ability by paying {U}, causing Staff of Domination to become blue until end of turn. Activate Grand Architect's second ability by tapping Staff of Domination, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat from step 2. Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.

Cards: Grand Architect, Staff of Domination, March of the Machines

Grand Architect + Staff of Domination + Ensoul Artifact

Infinite Draw: Infinite card draw, Infinite colorless mana that can only be spent to activate abilities of artifacts, Infinite colorless mana that can only be spent to cast artifact spells, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite mana creatures you control can produce, Infinite untap of creatures you control

Activate Grand Architect's first ability by paying {U}, causing Staff of Domination to become blue until end of turn. Activate Grand Architect's second ability by tapping Staff of Domination, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat from step 2. Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.

Cards: Grand Architect, Staff of Domination, Ensoul Artifact

Urza, Prince of Kroog + Encroaching Mycosynth + Training Grounds + Grand Architect

Other: Infinite colorless mana that can only be spent to activate abilities of artifacts, Infinite colorless mana that can only be spent to cast artifact spells, Infinite copies of nonland permanents you control, Infinite creature tokens, Infinite ETB

Activate Urza by paying {4}, creating a token copy of Training Grounds that is a 1/1 Soldier in addition to its other types. Activate Grand Architect's second ability by tapping the Training Grounds token, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Urza by paying at most {2}, creating a token copy of Training Grounds that is a 1/1 Soldier in addition to its other types. Activate Grand Architect's second ability by tapping the Training Grounds token, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Repeat from step 3. Once you have infinite colorless mana, you may target any other nonland permanent using Urza's ability.

Cards: Urza, Prince of Kroog, Encroaching Mycosynth, Training Grounds, Grand Architect

Knacksaw Clique + Grand Architect + Mycosynth Lattice

Other: Exile each opponent's library

Activate Grand Architect's first ability making Knacksaw Clique blue until end of turn. Tap Knacksaw Clique to add {C}{C}. Untap Knacksaw Clique, exiling the top card of target opponent's library. Repeat steps 2-3.

Cards: Knacksaw Clique, Grand Architect, Mycosynth Lattice

Urza, Prince of Kroog + Mycosynth Lattice + Training Grounds + Grand Architect

Other: Infinite colorless mana that can only be spent to activate abilities of artifacts, Infinite colorless mana that can only be spent to cast artifact spells, Infinite copies of permanents you control, Infinite creature tokens, Infinite ETB, Infinite landfall triggers

Activate Urza by paying {4}, creating a token copy of Training Grounds that is a 1/1 Soldier in addition to its other types. Activate Grand Architect's second ability by tapping the Training Grounds token, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Urza by paying at most {2}, creating a token copy of Training Grounds that is a 1/1 Soldier in addition to its other types. Activate Grand Architect's second ability by tapping the Training Grounds token, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Repeat from step 3. Once you have infinite colorless mana, you may target any other permanent using Urza's ability.

Cards: Urza, Prince of Kroog, Mycosynth Lattice, Training Grounds, Grand Architect

Knacksaw Clique + Grand Architect + Training Grounds + Prismite

Infinite Mana: Cast any number of spells from opponents' libraries, Exile each opponent's library, Infinite colored mana, Infinite colorless mana that can only be spent to activate abilities of artifacts, Infinite colorless mana that can only be spent to cast artifact spells

Activate Grand Architect's second ability by tapping Knacksaw Clique, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Prismite by paying {1}, adding {U}. Activate Knacksaw Clique by paying {U} and untapping it, exiling the top card of an opponents library and allowing you to cast it this turn. Repeat.

Cards: Knacksaw Clique, Grand Architect, Training Grounds, Prismite

Knacksaw Clique + Grand Architect + Training Grounds + Stonework Packbeast

Infinite Mana: Cast any number of spells from opponents' libraries, Exile each opponent's library, Infinite colored mana, Infinite colorless mana that can only be spent to activate abilities of artifacts, Infinite colorless mana that can only be spent to cast artifact spells

Activate Grand Architect's second ability by tapping Knacksaw Clique, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Stonework Packbeast by paying {1}, adding {U}. Activate Knacksaw Clique by paying {U} and untapping it, exiling the top card of an opponents library and allowing you to cast it this turn. Repeat.

Cards: Knacksaw Clique, Grand Architect, Training Grounds, Stonework Packbeast

Grand Architect + Staff of Domination + Mightstone's Animation

Infinite Draw: Infinite card draw, Infinite colorless mana that can only be spent to activate abilities of artifacts, Infinite colorless mana that can only be spent to cast artifact spells, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite mana creatures you control can produce, Infinite untap of creatures you control

Activate Grand Architect's first ability by paying {U}, causing Staff of Domination to become blue until end of turn. Activate Grand Architect's second ability by tapping Staff of Domination, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat from step 2. Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.

Cards: Grand Architect, Staff of Domination, Mightstone's Animation

Knacksaw Clique + Grand Architect + Training Grounds + Crossroads Candleguide

Infinite Mana: Cast any number of spells from opponents' libraries, Exile each opponent's library, Infinite colored mana, Infinite colorless mana that can only be spent to activate abilities of artifacts, Infinite colorless mana that can only be spent to cast artifact spells

Activate Grand Architect's second ability by tapping Knacksaw Clique, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Crossroads Candleguide by paying {1}, adding {U}. Activate Knacksaw Clique by paying {U} and untapping it, exiling the top card of an opponents library and allowing you to cast it this turn. Repeat.

Cards: Knacksaw Clique, Grand Architect, Training Grounds, Crossroads Candleguide

Knacksaw Clique + Grand Architect + Training Grounds + Signpost Scarecrow

Infinite Mana: Cast any number of spells from opponents' libraries, Exile each opponent's library, Infinite colored mana, Infinite colorless mana that can only be spent to activate abilities of artifacts, Infinite colorless mana that can only be spent to cast artifact spells

Activate Grand Architect's second ability by tapping Knacksaw Clique, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Signpost Scarecrow by paying {1}, adding {U}. Activate Knacksaw Clique by paying {U} and untapping it, exiling the top card of an opponents library and allowing you to cast it this turn. Repeat.

Cards: Knacksaw Clique, Grand Architect, Training Grounds, Signpost Scarecrow

Emmara, Soul of the Accord + Intruder Alarm + Grand Architect + Unctus, Grand Metatect

Other: Infinite draw triggers, Infinite looting, Near-infinite colorless mana that can only be spent to activate abilities of artifacts, Near-infinite colorless mana that can only be spent to cast artifact spells, Near-infinite creature tokens, Near-infinite ETB, Near-infinite untap of all creatures, Infinite self-discard triggers

Activate Unctus by paying {U/P}, causing Emmara to become a blue artifact until end of turn. Activate Grand Architect's second ability by tapping Emmara, adding {C}{C} that can only be spent to cast artifact spells and/or to activate abilities of artifacts. Emmara triggers twice. Resolve the first trigger, causing you to loot. Resolve the second trigger, creating a 1/1 Soldier creature token. When the Soldier enters the battlefield, Intruder Alarm triggers, untapping all creatures. Repeat from step 2.

Cards: Emmara, Soul of the Accord, Intruder Alarm, Grand Architect, Unctus, Grand Metatect

Sphinx's Disciple + Mind Over Matter + Grand Architect

Other: Infinite draw triggers, Infinite rummaging, Infinite self-discard triggers, Near-infinite colorless mana that can only be spent to activate abilities of artifacts, Near-infinite colorless mana that can only be spent to cast artifact spells

Activate Grand Architect's second ability by tapping Sphinx's Disciple, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Mind over Matter by discarding a card, untapping Sphinx's Disciple. Sphinx's Disciple triggers, causing you to draw a card. Repeat.

Cards: Sphinx's Disciple, Mind Over Matter, Grand Architect

Urza, Prince of Kroog + Mycosynth Lattice + Biomancer's Familiar + Grand Architect

Other: Infinite colorless mana that can only be spent to activate abilities of artifacts, Infinite colorless mana that can only be spent to cast artifact spells, Infinite copies of permanents you control, Infinite creature tokens, Infinite ETB, Infinite landfall triggers

Activate Urza by paying {4}, creating a token copy of Biomancer's Familiar that is a 1/1 Soldier in addition to its other types. Activate Grand Architect's second ability by tapping the Biomancer's Familiar token, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Urza by paying at most {2}, creating a token copy of Biomancer's Familiar that is a 1/1 Soldier in addition to its other types. Activate Grand Architect's second ability by tapping the Biomancer's Familiar token, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Repeat from step 3. Once you have infinite colorless mana, you may target any other permanent using Urza's ability.

Cards: Urza, Prince of Kroog, Mycosynth Lattice, Biomancer's Familiar, Grand Architect

Emmara, Soul of the Accord + Intruder Alarm + Grand Architect + Cerulean Wisps

Other: Infinite colorless mana that can only be spent to activate abilities of artifacts, Infinite colorless mana that can only be spent to cast artifact spells, Infinite creature tokens, Infinite ETB, Infinite mana creatures you control can produce, Infinite untap of creatures, Infinite untap of creatures you control

Cast Cerulean Wisps by paying {U}, causing Emmara to become blue until end of turn and causing you to draw a card. Activate Grand Architect's second ability by tapping Emmara, adding {C}{C} that can only be spent to cast artifact spells and/or to activate abilities of artifacts. Emmara triggers, creating a 1/1 Soldier creature token. When the Soldier enters the battlefield, Intruder Alarm triggers, untapping all creatures. Repeat from step 2.

Cards: Emmara, Soul of the Accord, Intruder Alarm, Grand Architect, Cerulean Wisps

Urza, Prince of Kroog + Encroaching Mycosynth + Biomancer's Familiar + Grand Architect

Other: Infinite colorless mana that can only be spent to activate abilities of artifacts, Infinite colorless mana that can only be spent to cast artifact spells, Infinite copies of permanents you control, Infinite creature tokens, Infinite ETB, Infinite landfall triggers

Activate Urza by paying {4}, creating a token copy of Biomancer's Familiar that is a 1/1 Soldier in addition to its other types. Activate Grand Architect's second ability by tapping the Biomancer's Familiar token, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Urza by paying at most {2}, creating a token copy of Biomancer's Familiar that is a 1/1 Soldier in addition to its other types. Activate Grand Architect's second ability by tapping the Biomancer's Familiar token, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Repeat from step 3. Once you have infinite colorless mana, you may target any other permanent using Urza's ability.

Cards: Urza, Prince of Kroog, Encroaching Mycosynth, Biomancer's Familiar, Grand Architect

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22 combos found
Pili-Pala
Grand Architect

Pili-Pala + Grand Architect

Other8.02 pieces
Grand Architect
Staff of Domination
Karn, the Great Creator

Grand Architect + Staff of Domination + Karn, the Great Creator

Infinite Draw6.03 pieces
Unctus, Grand Metatect
The Watcher in the Water
Grand Architect

Unctus, Grand Metatect + The Watcher in the Water + Grand Architect

Other6.03 pieces
Grand Architect
Staff of Domination
Rise and Shine

Grand Architect + Staff of Domination + Rise and Shine

Infinite Draw6.03 pieces
Grand Architect
Staff of Domination
Karn, Silver Golem

Grand Architect + Staff of Domination + Karn, Silver Golem

Infinite Draw6.03 pieces
Grand Architect
Staff of Domination
March of the Machines

Grand Architect + Staff of Domination + March of the Machines

Infinite Draw6.03 pieces
Grand Architect
Staff of Domination
Ensoul Artifact

Grand Architect + Staff of Domination + Ensoul Artifact

Infinite Draw6.03 pieces
Urza, Prince of Kroog
Encroaching Mycosynth
Training Grounds
Grand Architect

Urza, Prince of Kroog + Encroaching Mycosynth + Training Grounds + Grand Architect

Other5.04 pieces
Knacksaw Clique
Grand Architect
Mycosynth Lattice

Knacksaw Clique + Grand Architect + Mycosynth Lattice

Other6.03 pieces
Urza, Prince of Kroog
Mycosynth Lattice
Training Grounds
Grand Architect

Urza, Prince of Kroog + Mycosynth Lattice + Training Grounds + Grand Architect

Other5.04 pieces
Knacksaw Clique
Grand Architect
Training Grounds
Prismite

Knacksaw Clique + Grand Architect + Training Grounds + Prismite

Infinite Mana5.04 pieces
Knacksaw Clique
Grand Architect
Training Grounds
Stonework Packbeast

Knacksaw Clique + Grand Architect + Training Grounds + Stonework Packbeast

Infinite Mana5.04 pieces
Grand Architect
Staff of Domination
Mightstone's Animation

Grand Architect + Staff of Domination + Mightstone's Animation

Infinite Draw6.03 pieces
Knacksaw Clique
Grand Architect
Training Grounds
Crossroads Candleguide

Knacksaw Clique + Grand Architect + Training Grounds + Crossroads Candleguide

Infinite Mana5.04 pieces
Knacksaw Clique
Grand Architect
Training Grounds
Signpost Scarecrow

Knacksaw Clique + Grand Architect + Training Grounds + Signpost Scarecrow

Infinite Mana5.04 pieces
Emmara, Soul of the Accord
Intruder Alarm
Grand Architect
Unctus, Grand Metatect

Emmara, Soul of the Accord + Intruder Alarm + Grand Architect + Unctus, Grand Metatect

Other5.04 pieces
Sphinx's Disciple
Mind Over Matter
Grand Architect

Sphinx's Disciple + Mind Over Matter + Grand Architect

Other6.03 pieces
Urza, Prince of Kroog
Mycosynth Lattice
Biomancer's Familiar
Grand Architect

Urza, Prince of Kroog + Mycosynth Lattice + Biomancer's Familiar + Grand Architect

Other5.04 pieces
Emmara, Soul of the Accord
Intruder Alarm
Grand Architect
Cerulean Wisps

Emmara, Soul of the Accord + Intruder Alarm + Grand Architect + Cerulean Wisps

Other5.04 pieces
Urza, Prince of Kroog
Encroaching Mycosynth
Biomancer's Familiar
Grand Architect

Urza, Prince of Kroog + Encroaching Mycosynth + Biomancer's Familiar + Grand Architect

Other5.04 pieces
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