Combos with Grand Architect
Creature — Vedalken Artificer · CMC 3 · 22 combos
Discover 22 known combos featuring Grand Architect in Magic: The Gathering. Each combo lists the required cards, prerequisites, and step-by-step instructions.
Pili-Pala + Grand Architect
Other: Infinite blue mana
Activate Grand Architect's first activated ability by paying {U}, making Pili-Pala blue until end of turn. Activate Grand Architect's last ability by tapping Pili-Pala, adding {C}{C} that can only be spent to cast artifact spells or activate abilities of artifacts. Activate Pili-Pala by paying {2} and untapping it, generating {U}. Repeat from step 2 any number of times.
Cards: Pili-Pala, Grand Architect
Grand Architect + Staff of Domination + Karn, the Great Creator
Infinite Draw: Infinite card draw, Infinite colorless mana that can only be spent to activate abilities of artifacts, Infinite colorless mana that can only be spent to cast artifact spells, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite mana creatures you control can produce, Infinite untap of creatures you control
Activate Karn's first loyalty ability by putting a loyalty counter on it, causing Staff of Domination to become an artifact creature until end of turn. Activate Grand Architect's first ability by paying {U}, causing Staff of Domination to become blue until end of turn. Activate Grand Architect's second ability by tapping Staff of Domination, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat from step 3. Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.
Cards: Grand Architect, Staff of Domination, Karn, the Great Creator
Unctus, Grand Metatect + The Watcher in the Water + Grand Architect
Other: Infinite self-discard triggers, Near-infinite ETB, Infinite draw triggers, Infinite looting, Near-infinite tapped creature tokens, Near-infinite colorless mana that can only be spent to cast artifact spells, Near-infinite colorless mana that can only be spent to activate abilities of artifacts
During an opponent's turn, activate Grand Architect by tapping a blue creature you control except Unctus, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. The creature triggers, causing you to loot. The Watcher's first ability triggers, creating a 1/1 Tentacle creature token. Repeat.
Cards: Unctus, Grand Metatect, The Watcher in the Water, Grand Architect
Grand Architect + Staff of Domination + Rise and Shine
Infinite Draw: Infinite card draw, Infinite colorless mana that can only be spent to activate abilities of artifacts, Infinite colorless mana that can only be spent to cast artifact spells, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite mana creatures you control can produce, Infinite untap of creatures you control
Cast Rise and Shine by paying {1}{U}, causing Staff of Domination to become an artifact creature until end of turn, and putting four +1/+1 counters on it. Activate Grand Architect's first ability by paying {U}, causing Staff of Domination to become blue until end of turn. Activate Grand Architect's second ability by tapping Staff of Domination, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat from step 3. Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.
Grand Architect + Staff of Domination + Karn, Silver Golem
Infinite Draw: Infinite card draw, Infinite colorless mana that can only be spent to activate abilities of artifacts, Infinite colorless mana that can only be spent to cast artifact spells, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite mana creatures you control can produce, Infinite untap of creatures you control
Activate Karn by paying {1}, causing Staff of Domination to become an artifact creature until end of turn. Activate Grand Architect's first ability by paying {U}, causing Staff of Domination to become blue until end of turn. Activate Grand Architect's second ability by tapping Staff of Domination, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat from step 3. Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.
Cards: Grand Architect, Staff of Domination, Karn, Silver Golem
Grand Architect + Staff of Domination + March of the Machines
Infinite Draw: Infinite card draw, Infinite colorless mana that can only be spent to activate abilities of artifacts, Infinite colorless mana that can only be spent to cast artifact spells, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite mana creatures you control can produce, Infinite untap of creatures you control
Activate Grand Architect's first ability by paying {U}, causing Staff of Domination to become blue until end of turn. Activate Grand Architect's second ability by tapping Staff of Domination, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat from step 2. Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.
Cards: Grand Architect, Staff of Domination, March of the Machines
Grand Architect + Staff of Domination + Ensoul Artifact
Infinite Draw: Infinite card draw, Infinite colorless mana that can only be spent to activate abilities of artifacts, Infinite colorless mana that can only be spent to cast artifact spells, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite mana creatures you control can produce, Infinite untap of creatures you control
Activate Grand Architect's first ability by paying {U}, causing Staff of Domination to become blue until end of turn. Activate Grand Architect's second ability by tapping Staff of Domination, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat from step 2. Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.
Cards: Grand Architect, Staff of Domination, Ensoul Artifact
Urza, Prince of Kroog + Encroaching Mycosynth + Training Grounds + Grand Architect
Other: Infinite colorless mana that can only be spent to activate abilities of artifacts, Infinite colorless mana that can only be spent to cast artifact spells, Infinite copies of nonland permanents you control, Infinite creature tokens, Infinite ETB
Activate Urza by paying {4}, creating a token copy of Training Grounds that is a 1/1 Soldier in addition to its other types. Activate Grand Architect's second ability by tapping the Training Grounds token, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Urza by paying at most {2}, creating a token copy of Training Grounds that is a 1/1 Soldier in addition to its other types. Activate Grand Architect's second ability by tapping the Training Grounds token, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Repeat from step 3. Once you have infinite colorless mana, you may target any other nonland permanent using Urza's ability.
Cards: Urza, Prince of Kroog, Encroaching Mycosynth, Training Grounds, Grand Architect
Knacksaw Clique + Grand Architect + Mycosynth Lattice
Other: Exile each opponent's library
Activate Grand Architect's first ability making Knacksaw Clique blue until end of turn. Tap Knacksaw Clique to add {C}{C}. Untap Knacksaw Clique, exiling the top card of target opponent's library. Repeat steps 2-3.
Urza, Prince of Kroog + Mycosynth Lattice + Training Grounds + Grand Architect
Other: Infinite colorless mana that can only be spent to activate abilities of artifacts, Infinite colorless mana that can only be spent to cast artifact spells, Infinite copies of permanents you control, Infinite creature tokens, Infinite ETB, Infinite landfall triggers
Activate Urza by paying {4}, creating a token copy of Training Grounds that is a 1/1 Soldier in addition to its other types. Activate Grand Architect's second ability by tapping the Training Grounds token, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Urza by paying at most {2}, creating a token copy of Training Grounds that is a 1/1 Soldier in addition to its other types. Activate Grand Architect's second ability by tapping the Training Grounds token, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Repeat from step 3. Once you have infinite colorless mana, you may target any other permanent using Urza's ability.
Cards: Urza, Prince of Kroog, Mycosynth Lattice, Training Grounds, Grand Architect
Knacksaw Clique + Grand Architect + Training Grounds + Prismite
Infinite Mana: Cast any number of spells from opponents' libraries, Exile each opponent's library, Infinite colored mana, Infinite colorless mana that can only be spent to activate abilities of artifacts, Infinite colorless mana that can only be spent to cast artifact spells
Activate Grand Architect's second ability by tapping Knacksaw Clique, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Prismite by paying {1}, adding {U}. Activate Knacksaw Clique by paying {U} and untapping it, exiling the top card of an opponents library and allowing you to cast it this turn. Repeat.
Cards: Knacksaw Clique, Grand Architect, Training Grounds, Prismite
Knacksaw Clique + Grand Architect + Training Grounds + Stonework Packbeast
Infinite Mana: Cast any number of spells from opponents' libraries, Exile each opponent's library, Infinite colored mana, Infinite colorless mana that can only be spent to activate abilities of artifacts, Infinite colorless mana that can only be spent to cast artifact spells
Activate Grand Architect's second ability by tapping Knacksaw Clique, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Stonework Packbeast by paying {1}, adding {U}. Activate Knacksaw Clique by paying {U} and untapping it, exiling the top card of an opponents library and allowing you to cast it this turn. Repeat.
Cards: Knacksaw Clique, Grand Architect, Training Grounds, Stonework Packbeast
Grand Architect + Staff of Domination + Mightstone's Animation
Infinite Draw: Infinite card draw, Infinite colorless mana that can only be spent to activate abilities of artifacts, Infinite colorless mana that can only be spent to cast artifact spells, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite mana creatures you control can produce, Infinite untap of creatures you control
Activate Grand Architect's first ability by paying {U}, causing Staff of Domination to become blue until end of turn. Activate Grand Architect's second ability by tapping Staff of Domination, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat from step 2. Once you have infinite mana, you may instead tap Staff of Domination using its other abilities if it does not have summoning sickness.
Cards: Grand Architect, Staff of Domination, Mightstone's Animation
Knacksaw Clique + Grand Architect + Training Grounds + Crossroads Candleguide
Infinite Mana: Cast any number of spells from opponents' libraries, Exile each opponent's library, Infinite colored mana, Infinite colorless mana that can only be spent to activate abilities of artifacts, Infinite colorless mana that can only be spent to cast artifact spells
Activate Grand Architect's second ability by tapping Knacksaw Clique, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Crossroads Candleguide by paying {1}, adding {U}. Activate Knacksaw Clique by paying {U} and untapping it, exiling the top card of an opponents library and allowing you to cast it this turn. Repeat.
Cards: Knacksaw Clique, Grand Architect, Training Grounds, Crossroads Candleguide
Knacksaw Clique + Grand Architect + Training Grounds + Signpost Scarecrow
Infinite Mana: Cast any number of spells from opponents' libraries, Exile each opponent's library, Infinite colored mana, Infinite colorless mana that can only be spent to activate abilities of artifacts, Infinite colorless mana that can only be spent to cast artifact spells
Activate Grand Architect's second ability by tapping Knacksaw Clique, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Signpost Scarecrow by paying {1}, adding {U}. Activate Knacksaw Clique by paying {U} and untapping it, exiling the top card of an opponents library and allowing you to cast it this turn. Repeat.
Cards: Knacksaw Clique, Grand Architect, Training Grounds, Signpost Scarecrow
Emmara, Soul of the Accord + Intruder Alarm + Grand Architect + Unctus, Grand Metatect
Other: Infinite draw triggers, Infinite looting, Near-infinite colorless mana that can only be spent to activate abilities of artifacts, Near-infinite colorless mana that can only be spent to cast artifact spells, Near-infinite creature tokens, Near-infinite ETB, Near-infinite untap of all creatures, Infinite self-discard triggers
Activate Unctus by paying {U/P}, causing Emmara to become a blue artifact until end of turn. Activate Grand Architect's second ability by tapping Emmara, adding {C}{C} that can only be spent to cast artifact spells and/or to activate abilities of artifacts. Emmara triggers twice. Resolve the first trigger, causing you to loot. Resolve the second trigger, creating a 1/1 Soldier creature token. When the Soldier enters the battlefield, Intruder Alarm triggers, untapping all creatures. Repeat from step 2.
Cards: Emmara, Soul of the Accord, Intruder Alarm, Grand Architect, Unctus, Grand Metatect
Sphinx's Disciple + Mind Over Matter + Grand Architect
Other: Infinite draw triggers, Infinite rummaging, Infinite self-discard triggers, Near-infinite colorless mana that can only be spent to activate abilities of artifacts, Near-infinite colorless mana that can only be spent to cast artifact spells
Activate Grand Architect's second ability by tapping Sphinx's Disciple, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Mind over Matter by discarding a card, untapping Sphinx's Disciple. Sphinx's Disciple triggers, causing you to draw a card. Repeat.
Urza, Prince of Kroog + Mycosynth Lattice + Biomancer's Familiar + Grand Architect
Other: Infinite colorless mana that can only be spent to activate abilities of artifacts, Infinite colorless mana that can only be spent to cast artifact spells, Infinite copies of permanents you control, Infinite creature tokens, Infinite ETB, Infinite landfall triggers
Activate Urza by paying {4}, creating a token copy of Biomancer's Familiar that is a 1/1 Soldier in addition to its other types. Activate Grand Architect's second ability by tapping the Biomancer's Familiar token, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Urza by paying at most {2}, creating a token copy of Biomancer's Familiar that is a 1/1 Soldier in addition to its other types. Activate Grand Architect's second ability by tapping the Biomancer's Familiar token, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Repeat from step 3. Once you have infinite colorless mana, you may target any other permanent using Urza's ability.
Cards: Urza, Prince of Kroog, Mycosynth Lattice, Biomancer's Familiar, Grand Architect
Emmara, Soul of the Accord + Intruder Alarm + Grand Architect + Cerulean Wisps
Other: Infinite colorless mana that can only be spent to activate abilities of artifacts, Infinite colorless mana that can only be spent to cast artifact spells, Infinite creature tokens, Infinite ETB, Infinite mana creatures you control can produce, Infinite untap of creatures, Infinite untap of creatures you control
Cast Cerulean Wisps by paying {U}, causing Emmara to become blue until end of turn and causing you to draw a card. Activate Grand Architect's second ability by tapping Emmara, adding {C}{C} that can only be spent to cast artifact spells and/or to activate abilities of artifacts. Emmara triggers, creating a 1/1 Soldier creature token. When the Soldier enters the battlefield, Intruder Alarm triggers, untapping all creatures. Repeat from step 2.
Cards: Emmara, Soul of the Accord, Intruder Alarm, Grand Architect, Cerulean Wisps
Urza, Prince of Kroog + Encroaching Mycosynth + Biomancer's Familiar + Grand Architect
Other: Infinite colorless mana that can only be spent to activate abilities of artifacts, Infinite colorless mana that can only be spent to cast artifact spells, Infinite copies of permanents you control, Infinite creature tokens, Infinite ETB, Infinite landfall triggers
Activate Urza by paying {4}, creating a token copy of Biomancer's Familiar that is a 1/1 Soldier in addition to its other types. Activate Grand Architect's second ability by tapping the Biomancer's Familiar token, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Activate Urza by paying at most {2}, creating a token copy of Biomancer's Familiar that is a 1/1 Soldier in addition to its other types. Activate Grand Architect's second ability by tapping the Biomancer's Familiar token, adding {C}{C} that can only be spent to cast artifact spells or to activate abilities of artifacts. Repeat from step 3. Once you have infinite colorless mana, you may target any other permanent using Urza's ability.
Cards: Urza, Prince of Kroog, Encroaching Mycosynth, Biomancer's Familiar, Grand Architect
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22 combos found

Pili-Pala + Grand Architect



Grand Architect + Staff of Domination + Karn, the Great Creator



Unctus, Grand Metatect + The Watcher in the Water + Grand Architect



Grand Architect + Staff of Domination + Rise and Shine



Grand Architect + Staff of Domination + Karn, Silver Golem



Grand Architect + Staff of Domination + March of the Machines



Grand Architect + Staff of Domination + Ensoul Artifact




Urza, Prince of Kroog + Encroaching Mycosynth + Training Grounds + Grand Architect



Knacksaw Clique + Grand Architect + Mycosynth Lattice




Urza, Prince of Kroog + Mycosynth Lattice + Training Grounds + Grand Architect




Knacksaw Clique + Grand Architect + Training Grounds + Prismite




Knacksaw Clique + Grand Architect + Training Grounds + Stonework Packbeast



Grand Architect + Staff of Domination + Mightstone's Animation




Knacksaw Clique + Grand Architect + Training Grounds + Crossroads Candleguide




Knacksaw Clique + Grand Architect + Training Grounds + Signpost Scarecrow




Emmara, Soul of the Accord + Intruder Alarm + Grand Architect + Unctus, Grand Metatect



Sphinx's Disciple + Mind Over Matter + Grand Architect




Urza, Prince of Kroog + Mycosynth Lattice + Biomancer's Familiar + Grand Architect




Emmara, Soul of the Accord + Intruder Alarm + Grand Architect + Cerulean Wisps




Urza, Prince of Kroog + Encroaching Mycosynth + Biomancer's Familiar + Grand Architect