Angel of Indemnity
Creature — Angel Warrior
Angel of Indemnity
Creature — Angel Warrior
Card Text
Flying, lifelink
When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Card Details
- Mana Value
- 6
- Colors
- White
- Color Identity
- White
- Power / Toughness
- 5 / 5
- EDHREC Rank
- #3,728
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (12)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Secrets of Strixhaven Commander (SOC) | #133 | rare | en | Denman Rooke | $3.94 | — |
| Outlaws of Thunder Junction Commander (OTC) | #9 | rare | en | Denman Rooke | $4.31 | — |
| Outlaws of Thunder Junction Commander (OTC) | #45 | rare | en | Denman Rooke | $3.93 | — |
| Outlaws of Thunder Junction Commander (OTC) | #9 | rare | de | Denman Rooke | — | — |
| Outlaws of Thunder Junction Commander (OTC) | #45 | rare | de | Denman Rooke | — | — |
| Outlaws of Thunder Junction Commander (OTC) | #9 | rare | es | Denman Rooke | — | — |
| Outlaws of Thunder Junction Commander (OTC) | #9 | rare | fr | Denman Rooke | — | — |
| Outlaws of Thunder Junction Commander (OTC) | #45 | rare | fr | Denman Rooke | — | — |
| Outlaws of Thunder Junction Commander (OTC) | #9 | rare | ja | Denman Rooke | — | — |
| Outlaws of Thunder Junction Commander (OTC) | #45 | rare | ja | Denman Rooke | — | — |
| Outlaws of Thunder Junction Commander (OTC) | #9 | rare | zhs | Denman Rooke | — | — |
| Outlaws of Thunder Junction Commander (OTC) | #45 | rare | zhs | Denman Rooke | — | — |
Official Rulings (10)
Exiling the card with encore is a cost to activate the ability. Once you announce that you’re activating it, no player may take actions until you’ve finished. They can’t try to remove the card from your graveyard to stop you from paying the cost.
If the mana cost of a card in your graveyard includes {X}, X is 0 for the purpose of determining its mana value.
Each token must attack the appropriate player if able.
The tokens copy only what’s on the original card. Effects that modified that creature when it was previously on the battlefield won’t be copied.
If an effect stops a token from attacking a specific player, that token can attack any player, planeswalker, or battle, or not attack at all. If the effect stops the token from attacking a specific player unless a cost is paid, you don’t have to pay that cost unless you want to attack that player.
If you return an Aura this way, you choose what the Aura will enchant just before it enters the battlefield. An Aura returning to the battlefield this way doesn’t target the player or permanent it will enchant, so permanents or players with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura’s qualities can’t be chosen this way. If there’s nothing legal for the Aura to enchant, it stays in the graveyard.
If one of the tokens can’t attack for any reason (such as being tapped), then it doesn’t attack. If there’s a cost associated with having it attack, you aren’t forced to pay that cost, so it doesn’t have to attack in that case either.
If one of the tokens somehow is under another player’s control as the delayed triggered ability resolves, you can’t sacrifice that token. It remains on the battlefield indefinitely, even if you regain control of it later.
Opponents who have left the game aren’t counted when determining how many tokens to create.
A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card.
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