Angelic Accord
Enchantment
Angelic Accord
Enchantment
Card Text
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
Card Details
- Mana Value
- 4
- Colors
- White
- Color Identity
- White
- EDHREC Rank
- #3,299
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (15)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| The List (PLST) | #M14-3 | uncommon | en | Michael C. Hayes | $2.12 | β |
| Iconic Masters (IMA) | #7 | uncommon | en | Michael C. Hayes | $1.54 | $3.80 |
| Magic 2014 (M14) | #3 | uncommon | en | Michael C. Hayes | $1.29 | $4.58 |
| Magic 2014 (M14) | #3 | uncommon | de | Michael C. Hayes | β | β |
| Magic 2014 (M14) | #3 | uncommon | es | Michael C. Hayes | β | β |
| Magic 2014 (M14) | #3 | uncommon | fr | Michael C. Hayes | β | β |
| Magic 2014 (M14) | #3 | uncommon | it | Michael C. Hayes | β | β |
| Iconic Masters (IMA) | #7 | uncommon | ja | Michael C. Hayes | β | β |
| Magic 2014 (M14) | #3 | uncommon | ja | Michael C. Hayes | β | β |
| Magic 2014 (M14) | #3 | uncommon | ko | Michael C. Hayes | β | β |
| Magic 2014 (M14) | #3 | uncommon | pt | Michael C. Hayes | β | β |
| Magic 2014 (M14) | #3 | uncommon | ru | Michael C. Hayes | β | β |
| Iconic Masters (IMA) | #7 | uncommon | zhs | Michael C. Hayes | β | β |
| Magic 2014 (M14) | #3 | uncommon | zhs | Michael C. Hayes | β | β |
| Magic 2014 (M14) | #3 | uncommon | zht | Michael C. Hayes | β | β |
Official Rulings (3)
In a Two-Headed Giant game, life gained by your teammate isnβt considered, even though it causes your teamβs life total to increase.
If you havenβt gained 4 or more life during the turn when the end step begins, the ability wonβt trigger at all. Gaining life during the end step wonβt cause the ability to trigger.
Angelic Accordβs ability checks how much life youβve gained during the turn, not what your life total is compared to what it was when the turn began. For example, if you start the turn at 10 life, gain 6 life during the turn, then lose 6 life later that turn, the ability will trigger.
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