Approach My Molten Realm
Scheme
Approach My Molten Realm
Scheme
Card Text
When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.
Card Details
- Mana Value
- 0
- Colors
- Colorless
- Color Identity
- Colorless
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (1)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Archenemy Schemes (OARC) | #3β | common | en | Jim Pavelec | $3.94 | β |
Official Rulings (4)
If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the permanent that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, βPrevent the next 4 damage that would be dealt to any target this turnβ and Lava Axe says βLava Axe deals 5 damage to target player or planeswalker.β Suppose a Lava Axe would deal 5 damage to a player who has cast Mending Hands targeting themselves. The player who would be dealt damage can either (a) prevent 4 damage first and then let this schemeβs effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.
This ability applies no matter who or what the damage would be dealt to: a creature, a player, or a planeswalker. It also doesnβt matter who controls the source.
If a spell or ability divides damage among multiple recipients (such as Fireball does), the damage is divided before this effect doubles it.
The effect doesnβt wear off until just before your next untap step (even if an effect will cause that untap step to be skipped).