Archon of the Triumvirate
Creature β Archon
Archon of the Triumvirate
Creature β Archon
Card Text
Flying
Whenever this creature attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Card Details
- Mana Value
- 7
- Colors
- Blue, White
- Color Identity
- Blue, White
- Power / Toughness
- 4 / 5
- EDHREC Rank
- #21,385
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (19)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| RNA Guild Kit (GK2) | #7 | rare | en | David Rapoza | $0.16 | β |
| Magic Online Promos (PRM) | #46877 | rare | en | Svetlin Velinov | β | β |
| Return to Ravnica Promos (PRTR) | #142β | rare | en | Svetlin Velinov | β | $0.38 |
| Return to Ravnica (RTR) | #142 | rare | en | David Rapoza | $0.14 | $0.19 |
| RNA Guild Kit (GK2) | #7 | rare | de | David Rapoza | β | β |
| Return to Ravnica (RTR) | #142 | rare | de | David Rapoza | β | β |
| RNA Guild Kit (GK2) | #7 | rare | es | David Rapoza | β | β |
| Return to Ravnica (RTR) | #142 | rare | es | David Rapoza | β | β |
| RNA Guild Kit (GK2) | #7 | rare | fr | David Rapoza | β | β |
| Return to Ravnica (RTR) | #142 | rare | fr | David Rapoza | β | β |
| RNA Guild Kit (GK2) | #7 | rare | it | David Rapoza | β | β |
| Return to Ravnica (RTR) | #142 | rare | it | David Rapoza | β | β |
| RNA Guild Kit (GK2) | #7 | rare | ja | David Rapoza | β | β |
| Return to Ravnica (RTR) | #142 | rare | ja | David Rapoza | β | β |
| Return to Ravnica (RTR) | #142 | rare | ko | David Rapoza | β | β |
| Return to Ravnica (RTR) | #142 | rare | pt | David Rapoza | β | β |
| Return to Ravnica (RTR) | #142 | rare | ru | David Rapoza | β | β |
| Return to Ravnica (RTR) | #142 | rare | zhs | David Rapoza | β | β |
| Return to Ravnica (RTR) | #142 | rare | zht | David Rapoza | β | β |
Official Rulings (8)
If a permanentβs activated ability is on the stack when that permanent is detained, the ability will be unaffected.
The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.
If a noncreature permanent is detained and later turns into a creature, it wonβt be able to attack or block.
Activated abilities include a colon and are written in the form β[cost]: [effect].β No one can activate any activated abilities, including mana abilities, of a detained permanent.
When a player leaves a multiplayer game, any continuous effects with durations that last until that playerβs next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.
If a creature is already attacking or blocking when itβs detained, it wonβt be removed from combat. It will continue to attack or block.
The two nonland permanents can be controlled by the same opponent or by different opponents.
The nonland permanents will be detained before blockers are chosen. Notably, a creature detained this way canβt block before it is detained.
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