Balamb Garden, SeeD Academy // Balamb Garden, Airborne
Land β Town // Legendary Artifact β Vehicle
Balamb Garden, SeeD Academy // Balamb Garden, Airborne
Land β Town // Legendary Artifact β Vehicle
Card Text
Balamb Garden, SeeD Academy
Land β Town
This land enters tapped.
: Add or .
, : Transform this land. This ability costs less to activate for each other Town you control.
Balamb Garden, Airborne
Legendary Artifact β Vehicle
Flying
Whenever Balamb Garden attacks, draw a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
5 / 4
Card Details
- Mana Value
- 0
- Colors
- Colorless
- Color Identity
- Green, Blue
- EDHREC Rank
- #7,048
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (13)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Final Fantasy (FIN) | #354 | rare | en | Maiko Aoji | $1.34 | $2.85 |
| Final Fantasy (FIN) | #272 | rare | en | Jonas De Ro | $0.31 | $0.53 |
| Final Fantasy Promos (PFIN) | #272s | rare | en | Jonas De Ro | β | $5.44 |
| Final Fantasy (FIN) | #272 | rare | de | Jonas De Ro | β | β |
| Final Fantasy (FIN) | #354 | rare | de | Maiko Aoji | β | β |
| Final Fantasy (FIN) | #272 | rare | es | Jonas De Ro | β | β |
| Final Fantasy (FIN) | #354 | rare | es | Maiko Aoji | β | β |
| Final Fantasy (FIN) | #354 | rare | fr | Maiko Aoji | β | β |
| Final Fantasy (FIN) | #272 | rare | fr | Jonas De Ro | β | β |
| Final Fantasy (FIN) | #354 | rare | it | Maiko Aoji | β | β |
| Final Fantasy (FIN) | #272 | rare | it | Jonas De Ro | β | β |
| Final Fantasy (FIN) | #272 | rare | ja | Jonas De Ro | β | β |
| Final Fantasy (FIN) | #354 | rare | ja | Maiko Aoji | β | β |
Official Rulings (9)
The back face of a nonmodal double-faced card usually has a color indicator that defines its color.
Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.
Town is a land type with no special meaning. It doesn't grant the land any intrinsic abilities. Other cards may care about which lands are Towns.
A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.
The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.
If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile.
A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.
Card Faces
Balamb Garden, SeeD Academy
Land β Town
This land enters tapped.
: Add or .
, : Transform this land. This ability costs less to activate for each other Town you control.
Balamb Garden, Airborne
Legendary Artifact β Vehicle
Flying
Whenever Balamb Garden attacks, draw a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
5 / 4
Cards Similar to Balamb Garden, SeeD Academy // Balamb Garden, Airborne
View all 200 similar cards βLooking for alternatives to Balamb Garden, SeeD Academy // Balamb Garden, Airborne? These Magic: The Gathering cards share similar effects and gameplay roles.

Adventurer's Airship
Artifact β Vehicle
$0.03

TARDIS
Artifact β Vehicle

Adrestia
Legendary Artifact β Vehicle
$0.25

Smuggler's Copter
Artifact β Vehicle
$0.76

Kylox's Voltstrider
Artifact β Vehicle
$0.21