Bandit's Haul
Artifact
Bandit's Haul
Artifact
Card Text
Whenever you commit a crime, put a loot counter on this artifact. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
: Add one mana of any color.
, , Remove two loot counters from this artifact: Draw a card.
Card Details
- Mana Value
- 3
- Colors
- Colorless
- Color Identity
- Colorless
- EDHREC Rank
- #4,970
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (8)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Outlaws of Thunder Junction (OTJ) | #240 | uncommon | en | Monztre | $0.15 | $0.25 |
| Outlaws of Thunder Junction (OTJ) | #240 | uncommon | de | Monztre | β | β |
| Outlaws of Thunder Junction (OTJ) | #240 | uncommon | es | Monztre | β | β |
| Outlaws of Thunder Junction (OTJ) | #240 | uncommon | fr | Monztre | β | β |
| Outlaws of Thunder Junction (OTJ) | #240 | uncommon | it | Monztre | β | β |
| Outlaws of Thunder Junction (OTJ) | #240 | uncommon | ja | Monztre | β | β |
| Outlaws of Thunder Junction (OTJ) | #240 | uncommon | pt | Monztre | β | β |
| Outlaws of Thunder Junction (OTJ) | #240 | uncommon | zhs | Monztre | β | β |
Official Rulings (5)
A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent's graveyard.
A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn't constitute committing multiple crimes.
The spell or ability that constituted a crime doesn't have to have resolved yet or at all. As soon as you're finished casting the spell, activating the ability, or putting the triggered ability on the stack, you've committed a crime.
For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they'll both resolve before the spell that caused them to trigger.
Changing the target or targets of a spell or ability won't affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.
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