Baneblade Scoundrel // Baneclaw Marauder
Creature β Human Rogue Werewolf // Creature β Werewolf
Baneblade Scoundrel // Baneclaw Marauder
Creature β Human Rogue Werewolf // Creature β Werewolf
Card Text
Baneblade Scoundrel
Creature β Human Rogue Werewolf
Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
"I was a mere cutpurse until I learned the going rate for fresh corpses."
4 / 3
Baneclaw Marauder
Creature β Werewolf
Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Whenever a creature blocking this creature dies, that creature's controller loses 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
5 / 4
Card Details
- Mana Value
- 4
- Colors
- Colorless
- Color Identity
- Black
- EDHREC Rank
- #25,312
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (13)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Innistrad: Double Feature (DBL) | #85 | uncommon | en | Marta Nael | $0.15 | $0.47 |
| Innistrad: Midnight Hunt (MID) | #289 | uncommon | en | Andrea De Dominicis | $0.09 | $0.15 |
| Innistrad: Midnight Hunt (MID) | #85 | uncommon | en | Marta Nael | $0.07 | $0.32 |
| Innistrad: Midnight Hunt (MID) | #85 | uncommon | de | Marta Nael | β | β |
| Innistrad: Midnight Hunt (MID) | #85 | uncommon | es | Marta Nael | β | β |
| Innistrad: Midnight Hunt (MID) | #85 | uncommon | fr | Marta Nael | β | β |
| Innistrad: Midnight Hunt (MID) | #85 | uncommon | it | Marta Nael | β | β |
| Innistrad: Midnight Hunt (MID) | #85 | uncommon | ja | Marta Nael | β | β |
| Innistrad: Midnight Hunt (MID) | #85 | uncommon | ko | Marta Nael | β | β |
| Innistrad: Midnight Hunt (MID) | #85 | uncommon | pt | Marta Nael | β | β |
| Innistrad: Midnight Hunt (MID) | #85 | uncommon | ru | Marta Nael | β | β |
| Innistrad: Midnight Hunt (MID) | #85 | uncommon | zhs | Marta Nael | β | β |
| Innistrad: Midnight Hunt (MID) | #85 | uncommon | zht | Marta Nael | β | β |
Official Rulings (11)
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of themβday or nightβgoing back and forth for the rest of the game.
Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.
Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.
If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.
If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
A blocked attacker remains blocked even if all blockers are destroyed before combat damage. If there are no blockers blocking it, it won't deal combat damage, unless it has trample.
Abilities that trigger when a creature "becomes blocked" resolve before combat damage is dealt.
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
Card Faces
Baneblade Scoundrel
Creature β Human Rogue Werewolf
Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
"I was a mere cutpurse until I learned the going rate for fresh corpses."
4 / 3
Baneclaw Marauder
Creature β Werewolf
Whenever this creature becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Whenever a creature blocking this creature dies, that creature's controller loses 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
5 / 4
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