Barbarian Class
Enchantment β Class
Barbarian Class
Enchantment β Class
Card Text
(Gain the next level as a sorcery to add its ability.)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
: Level 3
Creatures you control have haste.
Card Details
- Mana Value
- 1
- Colors
- Red
- Color Identity
- Red
- EDHREC Rank
- #3,794
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (11)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Adventures in the Forgotten Realms (AFR) | #131 | uncommon | en | Campbell White | $0.32 | $0.43 |
| Adventures in the Forgotten Realms (AFR) | #131 | uncommon | de | Campbell White | β | β |
| Adventures in the Forgotten Realms (AFR) | #131 | uncommon | es | Campbell White | β | β |
| Adventures in the Forgotten Realms (AFR) | #131 | uncommon | fr | Campbell White | β | β |
| Adventures in the Forgotten Realms (AFR) | #131 | uncommon | it | Campbell White | β | β |
| Adventures in the Forgotten Realms (AFR) | #131 | uncommon | ja | Campbell White | β | β |
| Adventures in the Forgotten Realms (AFR) | #131 | uncommon | ko | Campbell White | β | β |
| Adventures in the Forgotten Realms (AFR) | #131 | uncommon | pt | Campbell White | β | β |
| Adventures in the Forgotten Realms (AFR) | #131 | uncommon | ru | Campbell White | β | β |
| Adventures in the Forgotten Realms (AFR) | #131 | uncommon | zhs | Campbell White | β | β |
| Adventures in the Forgotten Realms (AFR) | #131 | uncommon | zht | Campbell White | β | β |
Official Rulings (7)
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
Gaining a level won't remove abilities that a Class had at a previous level.
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
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