Bombadil's Song
Instant
Bombadil's Song
Instant
Card Text
Target creature you control gets +1/+1 and gains hexproof until end of turn. The Ring tempts you. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Card Details
- Mana Value
- 2
- Colors
- Green
- Color Identity
- Green
- EDHREC Rank
- #7,186
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (9)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| The Lord of the Rings: Tales of Middle-earth (LTR) | #605 | common | en | Marie Magny | $0.29 | $0.46 |
| The Lord of the Rings: Tales of Middle-earth (LTR) | #154 | common | en | Marie Magny | $0.16 | $0.15 |
| The Lord of the Rings: Tales of Middle-earth (LTR) | #154 | common | de | Marie Magny | β | β |
| The Lord of the Rings: Tales of Middle-earth (LTR) | #154 | common | es | Marie Magny | β | β |
| The Lord of the Rings: Tales of Middle-earth (LTR) | #154 | common | fr | Marie Magny | β | β |
| The Lord of the Rings: Tales of Middle-earth (LTR) | #154 | common | it | Marie Magny | β | β |
| The Lord of the Rings: Tales of Middle-earth (LTR) | #154 | common | ja | Marie Magny | β | β |
| The Lord of the Rings: Tales of Middle-earth (LTR) | #154 | common | pt | Marie Magny | β | β |
| The Lord of the Rings: Tales of Middle-earth (LTR) | #154 | common | zhs | Marie Magny | β | β |
Official Rulings (7)
Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
Each time the Ring tempts you, you must choose a creature if you control one.
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