Bombardment
Sorcery
Bombardment
Sorcery
Card Text
Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost with "Missile deals 2 damage to any target."
Card Details
- Mana Value
- 1
- Colors
- Red
- Color Identity
- Red
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (2)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Mystery Booster Playtest Cards 2021 (CMB2) | #53 | rare | en | James Arnold | $0.29 | β |
| Mystery Booster Playtest Cards 2019 (CMB1) | #53 | rare | en | James Arnold | $0.60 | β |
Official Rulings (6)
Cards you own keep any supertypes they may have, such as legendary and basic.
If any portion of your library is randomized, those cards become new objects that arenβt Missiles.
If Bombardment is somehow cast while another spell is on the stack, that spell becomes a Missile. Since that spell has no target chosen for its spell ability, it wonβt resolve. This is true even if that spell had a target for an ability it had.
You must keep cards that were in your hand as Bombardment resolved separate from those that enter your hand later in the turn.
If a card you own is a Missile and changes zones other than by being cast as a Missile, it stops being a Missile.
The Missile characteristics are copiable values of the affected cards and spells.
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