Brimstone Vandal
Creature β Devil
Brimstone Vandal
Creature β Devil
Card Text
Menace (This creature can't be blocked except by two or more creatures.)
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, this creature deals 1 damage to each opponent.
Card Details
- Mana Value
- 3
- Colors
- Red
- Color Identity
- Red
- Power / Toughness
- 2 / 3
- EDHREC Rank
- #22,670
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (12)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Innistrad: Double Feature (DBL) | #130 | common | en | Andreas Zafiratos | $0.04 | $0.33 |
| Innistrad: Midnight Hunt (MID) | #130 | common | en | Andreas Zafiratos | $0.04 | $0.14 |
| Innistrad: Midnight Hunt (MID) | #130 | common | de | Andreas Zafiratos | β | β |
| Innistrad: Midnight Hunt (MID) | #130 | common | es | Andreas Zafiratos | β | β |
| Innistrad: Midnight Hunt (MID) | #130 | common | fr | Andreas Zafiratos | β | β |
| Innistrad: Midnight Hunt (MID) | #130 | common | it | Andreas Zafiratos | β | β |
| Innistrad: Midnight Hunt (MID) | #130 | common | ja | Andreas Zafiratos | β | β |
| Innistrad: Midnight Hunt (MID) | #130 | common | ko | Andreas Zafiratos | β | β |
| Innistrad: Midnight Hunt (MID) | #130 | common | pt | Andreas Zafiratos | β | β |
| Innistrad: Midnight Hunt (MID) | #130 | common | ru | Andreas Zafiratos | β | β |
| Innistrad: Midnight Hunt (MID) | #130 | common | zhs | Andreas Zafiratos | β | β |
| Innistrad: Midnight Hunt (MID) | #130 | common | zht | Andreas Zafiratos | β | β |
Official Rulings (5)
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of themβday or nightβgoing back and forth for the rest of the game.
If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
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