Bygone Marvels
Sorcery
Bygone Marvels
Sorcery
Card Text
Descend 8 β When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies.
Return target permanent card from your graveyard to your hand. Exile Bygone Marvels.
Card Details
- Mana Value
- 2
- Colors
- Green
- Color Identity
- Green
- EDHREC Rank
- #8,617
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (12)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| The Lost Caverns of Ixalan Commander (LCC) | #57 | rare | en | Constantin Marin | $0.37 | β |
| The Lost Caverns of Ixalan Commander (LCC) | #89 | rare | en | Constantin Marin | $0.16 | β |
| The Lost Caverns of Ixalan Commander (LCC) | #57 | rare | de | Constantin Marin | β | β |
| The Lost Caverns of Ixalan Commander (LCC) | #89 | rare | de | Constantin Marin | β | β |
| The Lost Caverns of Ixalan Commander (LCC) | #89 | rare | es | Constantin Marin | β | β |
| The Lost Caverns of Ixalan Commander (LCC) | #89 | rare | fr | Constantin Marin | β | β |
| The Lost Caverns of Ixalan Commander (LCC) | #57 | rare | fr | Constantin Marin | β | β |
| The Lost Caverns of Ixalan Commander (LCC) | #89 | rare | it | Constantin Marin | β | β |
| The Lost Caverns of Ixalan Commander (LCC) | #89 | rare | ja | Constantin Marin | β | β |
| The Lost Caverns of Ixalan Commander (LCC) | #57 | rare | ja | Constantin Marin | β | β |
| The Lost Caverns of Ixalan Commander (LCC) | #89 | rare | pt | Constantin Marin | β | β |
| The Lost Caverns of Ixalan Commander (LCC) | #57 | rare | zhs | Constantin Marin | β | β |
Official Rulings (3)
Cards with the ability word "descend N" have abilities that care if you have at least N permanent cards in your graveyard.
The triggered ability will resolve before Bygone Marvels does. If Bygone Marvels is countered in response to its own triggered ability, you will still copy Bygone Marvels twice.
Some descend triggered abilities include intervening "if" clauses (i.e. "if you have [four or eight] permanent cards in your graveyard" in the middle of the ability). Each of these abilities checks your graveyard at the moment it would trigger to see if it does. If you don't have the required number of permanent cards in your graveyard at that time, the ability doesn't trigger at all. If it does trigger, it will check again as it tries to resolve. If you don't have the required number of permanent cards in your graveyard at that time, the ability won't resolve and none of its effects will happen.
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