Calcite Snapper
Creature β Turtle
Calcite Snapper
Creature β Turtle
Card Text
Shroud (This creature can't be the target of spells or abilities.)
Landfall β Whenever a land you control enters, you may switch this creature's power and toughness until end of turn.
Card Details
- Mana Value
- 3
- Colors
- Blue
- Color Identity
- Blue
- Power / Toughness
- 1 / 4
- EDHREC Rank
- #21,253
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (9)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Worldwake (WWK) | #25 | common | en | David Palumbo | $0.09 | $0.49 |
| Worldwake (WWK) | #25 | common | de | David Palumbo | β | β |
| Worldwake (WWK) | #25 | common | es | David Palumbo | β | β |
| Worldwake (WWK) | #25 | common | fr | David Palumbo | β | β |
| Worldwake (WWK) | #25 | common | it | David Palumbo | β | β |
| Worldwake (WWK) | #25 | common | ja | David Palumbo | β | β |
| Worldwake (WWK) | #25 | common | pt | David Palumbo | β | β |
| Worldwake (WWK) | #25 | common | ru | David Palumbo | β | β |
| Worldwake (WWK) | #25 | common | zhs | David Palumbo | β | β |
Official Rulings (6)
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them Β Β on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
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