Component Collector
Creature β Homunculus
Component Collector
Creature β Homunculus
Card Text
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.
Card Details
- Mana Value
- 3
- Colors
- Blue
- Color Identity
- Blue
- Power / Toughness
- 1 / 4
- EDHREC Rank
- #25,581
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (12)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Innistrad: Double Feature (DBL) | #43 | common | en | Mark Behm | $0.06 | $0.35 |
| Innistrad: Midnight Hunt (MID) | #43 | common | en | Mark Behm | $0.03 | $0.07 |
| Innistrad: Midnight Hunt (MID) | #43 | common | de | Mark Behm | β | β |
| Innistrad: Midnight Hunt (MID) | #43 | common | es | Mark Behm | β | β |
| Innistrad: Midnight Hunt (MID) | #43 | common | fr | Mark Behm | β | β |
| Innistrad: Midnight Hunt (MID) | #43 | common | it | Mark Behm | β | β |
| Innistrad: Midnight Hunt (MID) | #43 | common | ja | Mark Behm | β | β |
| Innistrad: Midnight Hunt (MID) | #43 | common | ko | Mark Behm | β | β |
| Innistrad: Midnight Hunt (MID) | #43 | common | pt | Mark Behm | β | β |
| Innistrad: Midnight Hunt (MID) | #43 | common | ru | Mark Behm | β | β |
| Innistrad: Midnight Hunt (MID) | #43 | common | zhs | Mark Behm | β | β |
| Innistrad: Midnight Hunt (MID) | #43 | common | zht | Mark Behm | β | β |
Official Rulings (5)
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of themβday or nightβgoing back and forth for the rest of the game.
If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
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