Consul's Shieldguard
Creature β Dwarf Soldier
Consul's Shieldguard
Creature β Dwarf Soldier
Card Text
When this creature enters, you get (two energy counters).
Whenever this creature attacks, you may pay . If you do, another target attacking creature gains indestructible until end of turn.
Card Details
- Mana Value
- 4
- Colors
- White
- Color Identity
- White
- Power / Toughness
- 3 / 4
- EDHREC Rank
- #24,328
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (11)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Kaladesh (KLD) | #11 | uncommon | en | David Gaillet | $0.06 | $0.45 |
| Kaladesh (KLD) | #11 | uncommon | de | David Gaillet | β | β |
| Kaladesh (KLD) | #11 | uncommon | es | David Gaillet | β | β |
| Kaladesh (KLD) | #11 | uncommon | fr | David Gaillet | β | β |
| Kaladesh (KLD) | #11 | uncommon | it | David Gaillet | β | β |
| Kaladesh (KLD) | #11 | uncommon | ja | David Gaillet | β | β |
| Kaladesh (KLD) | #11 | uncommon | ko | David Gaillet | β | β |
| Kaladesh (KLD) | #11 | uncommon | pt | David Gaillet | β | β |
| Kaladesh (KLD) | #11 | uncommon | ru | David Gaillet | β | β |
| Kaladesh (KLD) | #11 | uncommon | zhs | David Gaillet | β | β |
| Kaladesh (KLD) | #11 | uncommon | zht | David Gaillet | β | β |
Official Rulings (9)
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
{E} is the energy symbol. It represents one energy counter.
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
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