Dawnhart Mentor
Creature β Human Warlock
Dawnhart Mentor
Creature β Human Warlock
Card Text
When this creature enters, create a 1/1 white Human creature token.
Coven β : Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
Card Details
- Mana Value
- 3
- Colors
- Green
- Color Identity
- Green
- Power / Toughness
- 0 / 4
- EDHREC Rank
- #21,370
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (13)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Innistrad: Double Feature (DBL) | #179 | uncommon | en | Fariba Khamseh | $0.10 | β |
| Innistrad: Midnight Hunt (MID) | #300 | uncommon | en | Antonio Bravo | $0.09 | $0.10 |
| Innistrad: Midnight Hunt (MID) | #179 | uncommon | en | Fariba Khamseh | $0.02 | $0.20 |
| Innistrad: Midnight Hunt (MID) | #179 | uncommon | de | Fariba Khamseh | β | β |
| Innistrad: Midnight Hunt (MID) | #179 | uncommon | es | Fariba Khamseh | β | β |
| Innistrad: Midnight Hunt (MID) | #179 | uncommon | fr | Fariba Khamseh | β | β |
| Innistrad: Midnight Hunt (MID) | #179 | uncommon | it | Fariba Khamseh | β | β |
| Innistrad: Midnight Hunt (MID) | #179 | uncommon | ja | Fariba Khamseh | β | β |
| Innistrad: Midnight Hunt (MID) | #179 | uncommon | ko | Fariba Khamseh | β | β |
| Innistrad: Midnight Hunt (MID) | #179 | uncommon | pt | Fariba Khamseh | β | β |
| Innistrad: Midnight Hunt (MID) | #179 | uncommon | ru | Fariba Khamseh | β | β |
| Innistrad: Midnight Hunt (MID) | #179 | uncommon | zhs | Fariba Khamseh | β | β |
| Innistrad: Midnight Hunt (MID) | #179 | uncommon | zht | Fariba Khamseh | β | β |
Official Rulings (3)
For three creatures to have different powers from one another, each of their powers needs to be different. A 1/1 creature, a 2/1 creature, and another 2/1 creature aren't three creatures with different powers, even though both 2/1 creatures have different power than the 1/1 creature.
Many coven abilities, such as that of Dawnhart Wardens above, are triggered abilities with intervening if clauses. You must control three or more creatures with different powers at the time the ability triggers and at the time the ability tries to resolve. They do not, however, need to be the same set of creatures in both cases.
A creature has different power from another if their powers are different numbers. For example, a 1/1 creature and a 2/1 creature have different powers.
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