Diamond City
Land
Diamond City
Land
Card Text
This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
: Add .
: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
Card Details
- Mana Value
- 0
- Colors
- Colorless
- Color Identity
- Colorless
- EDHREC Rank
- #2,851
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (12)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Fallout (PIP) | #967 | rare | en | Pascal Quidault | — | $7.38 |
| Fallout (PIP) | #439 | rare | en | Pascal Quidault | $3.01 | $2.77 |
| Fallout (PIP) | #147 | rare | en | Pascal Quidault | $1.50 | $6.20 |
| Fallout (PIP) | #675 | rare | en | Pascal Quidault | — | $4.05 |
| Fallout (PIP) | #147 | rare | de | Pascal Quidault | — | — |
| Fallout (PIP) | #147 | rare | es | Pascal Quidault | — | — |
| Fallout (PIP) | #147 | rare | fr | Pascal Quidault | — | — |
| Fallout (PIP) | #147 | rare | it | Pascal Quidault | — | — |
| Fallout (PIP) | #439 | rare | ja | Pascal Quidault | — | — |
| Fallout (PIP) | #147 | rare | ja | Pascal Quidault | — | — |
| Fallout (PIP) | #439 | rare | zhs | Pascal Quidault | — | — |
| Fallout (PIP) | #147 | rare | zhs | Pascal Quidault | — | — |
Official Rulings (6)
Shield counters don’t prevent players from sacrificing permanents.
“Shield” is not an ability that permanents have and shield counters are not keyword counters. If a permanent with a shield counter loses its abilities, the shield counter will still protect it as normal.
A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.
If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.
If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.
Removing a shield counter when a permanent would be dealt damage or destroyed isn’t the same as regenerating a permanent.
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