Direct Current
Sorcery
Direct Current
Sorcery
Card Text
Direct Current deals 2 damage to any target.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Card Details
- Mana Value
- 3
- Colors
- Red
- Color Identity
- Red
- EDHREC Rank
- #23,610
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (13)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Ravnica: Clue Edition (CLU) | #132 | common | en | Dan Murayama Scott | $0.12 | β |
| The List (PLST) | #GRN-96 | common | en | Dan Murayama Scott | $0.15 | β |
| Guilds of Ravnica (GRN) | #96 | common | en | Dan Murayama Scott | $0.04 | β |
| Guilds of Ravnica (GRN) | #96 | common | de | Dan Murayama Scott | β | β |
| Guilds of Ravnica (GRN) | #96 | common | es | Dan Murayama Scott | β | β |
| Guilds of Ravnica (GRN) | #96 | common | fr | Dan Murayama Scott | β | β |
| Guilds of Ravnica (GRN) | #96 | common | it | Dan Murayama Scott | β | β |
| Guilds of Ravnica (GRN) | #96 | common | ja | Dan Murayama Scott | β | β |
| Guilds of Ravnica (GRN) | #96 | common | ko | Dan Murayama Scott | β | β |
| Guilds of Ravnica (GRN) | #96 | common | pt | Dan Murayama Scott | β | β |
| Guilds of Ravnica (GRN) | #96 | common | ru | Dan Murayama Scott | β | β |
| Guilds of Ravnica (GRN) | #96 | common | zhs | Dan Murayama Scott | β | β |
| Guilds of Ravnica (GRN) | #96 | common | zht | Dan Murayama Scott | β | β |
Official Rulings (4)
If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.
A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
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