Dungeon Descent
Land
Dungeon Descent
Land
Card Text
This land enters tapped.
: Add .
, , Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Card Details
- Mana Value
- 0
- Colors
- Colorless
- Color Identity
- Colorless
- EDHREC Rank
- #8,477
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (25)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Adventures in the Forgotten Realms Promos (PAFR) | #255s | rare | en | Kasia 'Kafis' ZieliΕska | β | $0.59 |
| Adventures in the Forgotten Realms Promos (PAFR) | #255p | rare | en | Kasia 'Kafis' ZieliΕska | $0.30 | β |
| Adventures in the Forgotten Realms Promos (PAFR) | #255a | rare | en | Kasia 'Kafis' ZieliΕska | β | $6.59 |
| Adventures in the Forgotten Realms (AFR) | #352 | rare | en | Ralph Horsley | $0.45 | $0.93 |
| Adventures in the Forgotten Realms (AFR) | #255 | rare | en | Kasia 'Kafis' ZieliΕska | $0.20 | $0.25 |
| Adventures in the Forgotten Realms (AFR) | #352 | rare | de | Ralph Horsley | β | β |
| Adventures in the Forgotten Realms (AFR) | #255 | rare | de | Kasia 'Kafis' ZieliΕska | β | β |
| Adventures in the Forgotten Realms (AFR) | #255 | rare | es | Kasia 'Kafis' ZieliΕska | β | β |
| Adventures in the Forgotten Realms (AFR) | #352 | rare | es | Ralph Horsley | β | β |
| Adventures in the Forgotten Realms (AFR) | #255 | rare | fr | Kasia 'Kafis' ZieliΕska | β | β |
| Adventures in the Forgotten Realms (AFR) | #352 | rare | fr | Ralph Horsley | β | β |
| Adventures in the Forgotten Realms (AFR) | #352 | rare | it | Ralph Horsley | β | β |
| Adventures in the Forgotten Realms (AFR) | #255 | rare | it | Kasia 'Kafis' ZieliΕska | β | β |
| Adventures in the Forgotten Realms (AFR) | #352 | rare | ja | Ralph Horsley | β | β |
| Adventures in the Forgotten Realms (AFR) | #255 | rare | ja | Kasia 'Kafis' ZieliΕska | β | β |
| Adventures in the Forgotten Realms (AFR) | #352 | rare | ko | Ralph Horsley | β | β |
| Adventures in the Forgotten Realms (AFR) | #255 | rare | ko | Kasia 'Kafis' ZieliΕska | β | β |
| Adventures in the Forgotten Realms (AFR) | #255 | rare | pt | Kasia 'Kafis' ZieliΕska | β | β |
| Adventures in the Forgotten Realms (AFR) | #352 | rare | pt | Ralph Horsley | β | β |
| Adventures in the Forgotten Realms (AFR) | #352 | rare | ru | Ralph Horsley | β | β |
| Adventures in the Forgotten Realms (AFR) | #255 | rare | ru | Kasia 'Kafis' ZieliΕska | β | β |
| Adventures in the Forgotten Realms (AFR) | #352 | rare | zhs | Ralph Horsley | β | β |
| Adventures in the Forgotten Realms (AFR) | #255 | rare | zhs | Kasia 'Kafis' ZieliΕska | β | β |
| Adventures in the Forgotten Realms (AFR) | #255 | rare | zht | Kasia 'Kafis' ZieliΕska | β | β |
| Adventures in the Forgotten Realms (AFR) | #352 | rare | zht | Ralph Horsley | β | β |
Official Rulings (10)
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
A player may only have one dungeon in the command zone at a time.
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
Dungeons are removed from the game as a state-based action.
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
Moving into a dungeon room will cause its room ability to trigger.
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
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