Electrickery
Instant
Electrickery
Instant
Card Text
Electrickery deals 1 damage to target creature you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Card Details
- Mana Value
- 1
- Colors
- Red
- Color Identity
- Red
- EDHREC Rank
- #4,089
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (18)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| The List (PLST) | #GK1-29 | common | en | Greg Staples | $0.27 | β |
| GRN Guild Kit (GK1) | #29 | common | en | Greg Staples | $0.51 | β |
| Return to Ravnica (RTR) | #93 | common | en | Greg Staples | $0.26 | $6.75 |
| GRN Guild Kit (GK1) | #29 | common | de | Greg Staples | β | β |
| Return to Ravnica (RTR) | #93 | common | de | Greg Staples | β | β |
| GRN Guild Kit (GK1) | #29 | common | es | Greg Staples | β | β |
| Return to Ravnica (RTR) | #93 | common | es | Greg Staples | β | β |
| GRN Guild Kit (GK1) | #29 | common | fr | Greg Staples | β | β |
| Return to Ravnica (RTR) | #93 | common | fr | Greg Staples | β | β |
| GRN Guild Kit (GK1) | #29 | common | it | Greg Staples | β | β |
| Return to Ravnica (RTR) | #93 | common | it | Greg Staples | β | β |
| GRN Guild Kit (GK1) | #29 | common | ja | Greg Staples | β | β |
| Return to Ravnica (RTR) | #93 | common | ja | Greg Staples | β | β |
| Return to Ravnica (RTR) | #93 | common | ko | Greg Staples | β | β |
| Return to Ravnica (RTR) | #93 | common | pt | Greg Staples | β | β |
| Return to Ravnica (RTR) | #93 | common | ru | Greg Staples | β | β |
| Return to Ravnica (RTR) | #93 | common | zhs | Greg Staples | β | β |
| Return to Ravnica (RTR) | #93 | common | zht | Greg Staples | β | β |
Official Rulings (5)
Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
Note that if the spell with overload is dealing damage, protection from that spell's color will still prevent that damage.
If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
Cards Similar to Electrickery
View all 200 similar cards βLooking for alternatives to Electrickery? These Magic: The Gathering cards share similar effects and gameplay roles.

Street Spasm
Instant

Stonesplitter Bolt
Instant

Searing Touch
Instant
$2.25

Thunder Magic
Instant
$0.19

Firebending Lesson
Instant β Lesson
$0.21