Emperor of Bones
Creature β Skeleton Noble
Emperor of Bones
Creature β Skeleton Noble
Card Text
At the beginning of combat on your turn, exile up to one target card from a graveyard.
: Adapt 2.
Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
Card Details
- Mana Value
- 2
- Colors
- Black
- Color Identity
- Black
- Power / Toughness
- 2 / 2
- EDHREC Rank
- #5,434
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (14)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Modern Horizons 3 (MH3) | #453 | rare | en | Josh Hass | $2.89 | $5.79 |
| Modern Horizons 3 (MH3) | #90 | rare | en | Josh Hass | $1.96 | $2.14 |
| Modern Horizons 3 Promos (PMH3) | #90s | rare | en | Josh Hass | β | $4.72 |
| Modern Horizons 3 (MH3) | #453 | rare | de | Josh Hass | β | β |
| Modern Horizons 3 (MH3) | #90 | rare | de | Josh Hass | β | β |
| Modern Horizons 3 (MH3) | #90 | rare | es | Josh Hass | β | β |
| Modern Horizons 3 (MH3) | #453 | rare | fr | Josh Hass | β | β |
| Modern Horizons 3 (MH3) | #90 | rare | fr | Josh Hass | β | β |
| Modern Horizons 3 (MH3) | #90 | rare | it | Josh Hass | β | β |
| Modern Horizons 3 (MH3) | #90 | rare | ja | Josh Hass | β | β |
| Modern Horizons 3 (MH3) | #453 | rare | ja | Josh Hass | β | β |
| Modern Horizons 3 (MH3) | #90 | rare | pt | Josh Hass | β | β |
| Modern Horizons 3 (MH3) | #90 | rare | zhs | Josh Hass | β | β |
| Modern Horizons 3 (MH3) | #453 | rare | zhs | Josh Hass | β | β |
Official Rulings (6)
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
If any permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
Multiple finality counters on a single permanent are redundant.
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
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