Experiment One
Creature β Human Ooze
Experiment One
Creature β Human Ooze
Card Text
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Card Details
- Mana Value
- 1
- Colors
- Green
- Color Identity
- Green
- Power / Toughness
- 1 / 1
- EDHREC Rank
- #10,172
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (49)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Pioneer Masters (PIO) | #173 | uncommon | en | Chase Stone | β | β |
| Ravnica Remastered (RVR) | #346 | uncommon | en | Chase Stone | $0.11 | $0.22 |
| Ravnica Remastered (RVR) | #137 | uncommon | en | Chase Stone | $0.16 | $0.09 |
| Double Masters 2022 (2X2) | #146 | common | en | Jack Wang | $0.11 | $0.11 |
| The List (PLST) | #C15-184 | uncommon | en | Chase Stone | $0.15 | β |
| RNA Guild Kit (GK2) | #111 | uncommon | en | Chase Stone | $0.18 | β |
| Commander 2015 (C15) | #184 | uncommon | en | Chase Stone | $0.13 | β |
| Magic Online Promos (PRM) | #49838 | uncommon | en | Jack Wang | β | β |
| Gatecrash (GTC) | #119 | uncommon | en | Chase Stone | $0.16 | $0.37 |
| Friday Night Magic 2013 (F13) | #9 | rare | en | Jack Wang | β | $0.40 |
| Ravnica Remastered (RVR) | #346 | uncommon | de | Chase Stone | β | β |
| Ravnica Remastered (RVR) | #137 | uncommon | de | Chase Stone | β | β |
| Double Masters 2022 (2X2) | #146 | common | de | Jack Wang | β | β |
| RNA Guild Kit (GK2) | #111 | uncommon | de | Chase Stone | β | β |
| Commander 2015 (C15) | #184 | uncommon | de | Chase Stone | β | β |
| Gatecrash (GTC) | #119 | uncommon | de | Chase Stone | β | β |
| Ravnica Remastered (RVR) | #346 | uncommon | es | Chase Stone | β | β |
| Ravnica Remastered (RVR) | #137 | uncommon | es | Chase Stone | β | β |
| RNA Guild Kit (GK2) | #111 | uncommon | es | Chase Stone | β | β |
| Commander 2015 (C15) | #184 | uncommon | es | Chase Stone | β | β |
| Gatecrash (GTC) | #119 | uncommon | es | Chase Stone | β | β |
| Ravnica Remastered (RVR) | #137 | uncommon | fr | Chase Stone | β | β |
| Ravnica Remastered (RVR) | #346 | uncommon | fr | Chase Stone | β | β |
| Double Masters 2022 (2X2) | #146 | common | fr | Jack Wang | β | β |
| RNA Guild Kit (GK2) | #111 | uncommon | fr | Chase Stone | β | β |
| Commander 2015 (C15) | #184 | uncommon | fr | Chase Stone | β | β |
| Gatecrash (GTC) | #119 | uncommon | fr | Chase Stone | β | β |
| Ravnica Remastered (RVR) | #346 | uncommon | it | Chase Stone | β | β |
| Ravnica Remastered (RVR) | #137 | uncommon | it | Chase Stone | β | β |
| RNA Guild Kit (GK2) | #111 | uncommon | it | Chase Stone | β | β |
| Commander 2015 (C15) | #184 | uncommon | it | Chase Stone | β | β |
| Gatecrash (GTC) | #119 | uncommon | it | Chase Stone | β | β |
| Ravnica Remastered (RVR) | #137 | uncommon | ja | Chase Stone | β | β |
| Ravnica Remastered (RVR) | #346 | uncommon | ja | Chase Stone | β | β |
| Double Masters 2022 (2X2) | #146 | common | ja | Jack Wang | β | β |
| RNA Guild Kit (GK2) | #111 | uncommon | ja | Chase Stone | β | β |
| Commander 2015 (C15) | #184 | uncommon | ja | Chase Stone | β | β |
| Gatecrash (GTC) | #119 | uncommon | ja | Chase Stone | β | β |
| Gatecrash (GTC) | #119 | uncommon | ko | Chase Stone | β | β |
| Ravnica Remastered (RVR) | #137 | uncommon | pt | Chase Stone | β | β |
| Ravnica Remastered (RVR) | #346 | uncommon | pt | Chase Stone | β | β |
| Gatecrash (GTC) | #119 | uncommon | pt | Chase Stone | β | β |
| Gatecrash (GTC) | #119 | uncommon | ru | Chase Stone | β | β |
| Ravnica Remastered (RVR) | #137 | uncommon | zhs | Chase Stone | β | β |
| Ravnica Remastered (RVR) | #346 | uncommon | zhs | Chase Stone | β | β |
| Double Masters 2022 (2X2) | #146 | common | zhs | Jack Wang | β | β |
| Commander 2015 (C15) | #184 | uncommon | zhs | Chase Stone | β | β |
| Gatecrash (GTC) | #119 | uncommon | zhs | Chase Stone | β | β |
| Gatecrash (GTC) | #119 | uncommon | zht | Chase Stone | β | β |
Official Rulings (7)
Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to Experiment One may become lethal if you remove +1/+1 counters from it during that turn. In this case, it dies before the activated ability that would regenerate it resolves.
If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
When comparing the stats as the evolve ability resolves, it's possible that the stat that's greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you'll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You'll put a +1/+1 counter on the creature with evolve.
Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won't trigger at all.
When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
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