Firmament Sage
Creature β Human Wizard
Firmament Sage
Creature β Human Wizard
Card Text
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, draw a card.
Card Details
- Mana Value
- 4
- Colors
- Blue
- Color Identity
- Blue
- Power / Toughness
- 2 / 3
- EDHREC Rank
- #24,939
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (12)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Innistrad: Double Feature (DBL) | #53 | uncommon | en | Anastasia Ovchinnikova | $0.10 | $0.13 |
| Innistrad: Midnight Hunt (MID) | #53 | uncommon | en | Anastasia Ovchinnikova | $0.10 | $0.15 |
| Innistrad: Midnight Hunt (MID) | #53 | uncommon | de | Anastasia Ovchinnikova | β | β |
| Innistrad: Midnight Hunt (MID) | #53 | uncommon | es | Anastasia Ovchinnikova | β | β |
| Innistrad: Midnight Hunt (MID) | #53 | uncommon | fr | Anastasia Ovchinnikova | β | β |
| Innistrad: Midnight Hunt (MID) | #53 | uncommon | it | Anastasia Ovchinnikova | β | β |
| Innistrad: Midnight Hunt (MID) | #53 | uncommon | ja | Anastasia Ovchinnikova | β | β |
| Innistrad: Midnight Hunt (MID) | #53 | uncommon | ko | Anastasia Ovchinnikova | β | β |
| Innistrad: Midnight Hunt (MID) | #53 | uncommon | pt | Anastasia Ovchinnikova | β | β |
| Innistrad: Midnight Hunt (MID) | #53 | uncommon | ru | Anastasia Ovchinnikova | β | β |
| Innistrad: Midnight Hunt (MID) | #53 | uncommon | zhs | Anastasia Ovchinnikova | β | β |
| Innistrad: Midnight Hunt (MID) | #53 | uncommon | zht | Anastasia Ovchinnikova | β | β |
Official Rulings (5)
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of themβday or nightβgoing back and forth for the rest of the game.
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
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