Flicker of Fate
Instant
Flicker of Fate
Instant
Card Text
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
Card Details
- Mana Value
- 2
- Colors
- White
- Color Identity
- White
- EDHREC Rank
- #2,127
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (18)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Jumpstart 2022 (J22) | #56 | common | en | Sila | $0.52 | β |
| Theros Beyond Death (THB) | #16 | common | en | Tomasz Jedruszek | $0.22 | $0.56 |
| Jumpstart 2022 (J22) | #56 | common | de | Sila | β | β |
| Theros Beyond Death (THB) | #16 | common | de | Tomasz Jedruszek | β | β |
| Jumpstart 2022 (J22) | #56 | common | es | Sila | β | β |
| Theros Beyond Death (THB) | #16 | common | es | Tomasz Jedruszek | β | β |
| Jumpstart 2022 (J22) | #56 | common | fr | Sila | β | β |
| Theros Beyond Death (THB) | #16 | common | fr | Tomasz Jedruszek | β | β |
| Jumpstart 2022 (J22) | #56 | common | it | Sila | β | β |
| Theros Beyond Death (THB) | #16 | common | it | Tomasz Jedruszek | β | β |
| Jumpstart 2022 (J22) | #56 | common | ja | Sila | β | β |
| Theros Beyond Death (THB) | #16 | common | ja | Tomasz Jedruszek | β | β |
| Theros Beyond Death (THB) | #16 | common | ko | Tomasz Jedruszek | β | β |
| Theros Beyond Death (THB) | #16 | common | pt | Tomasz Jedruszek | β | β |
| Theros Beyond Death (THB) | #16 | common | ru | Tomasz Jedruszek | β | β |
| Jumpstart 2022 (J22) | #56 | common | zhs | Sila | β | β |
| Theros Beyond Death (THB) | #16 | common | zhs | Tomasz Jedruszek | β | β |
| Theros Beyond Death (THB) | #16 | common | zht | Tomasz Jedruszek | β | β |
Official Rulings (3)
If a token is exiled this way, it will cease to exist and wonβt return to the battlefield.
If an Aura is put onto the battlefield without being cast, the Auraβs controller-to-be chooses what it will enchant as it comes back onto the battlefield. An Aura put onto the battlefield this way doesnβt target anything (so it could be attached to an opponentβs permanent with hexproof, for example), but the Auraβs enchant ability restricts what it can be attached to. If the Aura canβt legally be attached to anything, it remains in its current zone.
Once the exiled permanent returns, itβs considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their ownersβ graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
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