Getaway Glamer
Instant
Getaway Glamer
Instant
Card Text
Spree (Choose one or more additional costs.)
+ — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
+ — Destroy target creature if no other creature has greater power.
Card Details
- Mana Value
- 1
- Colors
- White
- Color Identity
- White
- EDHREC Rank
- #6,353
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (8)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Outlaws of Thunder Junction (OTJ) | #14 | uncommon | en | Forrest Imel | $0.45 | $0.28 |
| Outlaws of Thunder Junction (OTJ) | #14 | uncommon | de | Forrest Imel | — | — |
| Outlaws of Thunder Junction (OTJ) | #14 | uncommon | es | Forrest Imel | — | — |
| Outlaws of Thunder Junction (OTJ) | #14 | uncommon | fr | Forrest Imel | — | — |
| Outlaws of Thunder Junction (OTJ) | #14 | uncommon | it | Forrest Imel | — | — |
| Outlaws of Thunder Junction (OTJ) | #14 | uncommon | ja | Forrest Imel | — | — |
| Outlaws of Thunder Junction (OTJ) | #14 | uncommon | pt | Forrest Imel | — | — |
| Outlaws of Thunder Junction (OTJ) | #14 | uncommon | zhs | Forrest Imel | — | — |
Official Rulings (13)
Getaway Glamer’s last mode can target any creature, even a creature that doesn’t have the undisputed greatest power among creatures on the battlefield at that time. The creature’s power is checked only during the resolution of Getaway Glamer and only after you’ve applied the effect of the first mode (if applicable).
If an effect allows you to cast a spell with spree “without paying its mana cost,” you must still choose at least one mode and pay the associated additional costs.
Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.
You choose the modes as you cast the spell with spree. Once modes are chosen, they can’t be changed.
If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.
The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn’t matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.
Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.
If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose.
No matter which modes you choose, you always follow the instructions in the order they are written.
If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.
No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until the spell is done resolving.
You can’t choose the same mode more than once.
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