Guardian of Faith
Creature β Spirit Knight
Guardian of Faith
Creature β Spirit Knight
Card Text
Flash
Vigilance
When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Card Details
- Mana Value
- 3
- Colors
- White
- Color Identity
- White
- Power / Toughness
- 3 / 2
- EDHREC Rank
- #2,100
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (22)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Magic Online Promos (PRM) | #92636 | rare | en | Brian Valeza | β | β |
| Secrets of Strixhaven Commander (SOC) | #148 | rare | en | Brian Valeza | $3.50 | β |
| Adventures in the Forgotten Realms Promos (PAFR) | #18a | rare | en | Brian Valeza | β | $29.99 |
| Adventures in the Forgotten Realms Promos (PAFR) | #18s | rare | en | Brian Valeza | β | $7.32 |
| Adventures in the Forgotten Realms (AFR) | #18 | rare | en | Brian Valeza | $4.22 | $4.56 |
| Adventures in the Forgotten Realms (AFR) | #362 | rare | en | Brian Valeza | $5.89 | $6.89 |
| Adventures in the Forgotten Realms Promos (PAFR) | #18p | rare | en | Brian Valeza | $5.94 | $6.99 |
| Adventures in the Forgotten Realms (AFR) | #362 | rare | de | Brian Valeza | β | β |
| Adventures in the Forgotten Realms (AFR) | #18 | rare | de | Brian Valeza | β | β |
| Adventures in the Forgotten Realms (AFR) | #18 | rare | es | Brian Valeza | β | β |
| Adventures in the Forgotten Realms (AFR) | #362 | rare | es | Brian Valeza | β | β |
| Adventures in the Forgotten Realms (AFR) | #18 | rare | fr | Brian Valeza | β | β |
| Adventures in the Forgotten Realms (AFR) | #362 | rare | fr | Brian Valeza | β | β |
| Adventures in the Forgotten Realms (AFR) | #362 | rare | it | Brian Valeza | β | β |
| Adventures in the Forgotten Realms (AFR) | #18 | rare | it | Brian Valeza | β | β |
| Adventures in the Forgotten Realms (AFR) | #362 | rare | ja | Brian Valeza | β | β |
| Adventures in the Forgotten Realms (AFR) | #18 | rare | ja | Brian Valeza | β | β |
| Adventures in the Forgotten Realms (AFR) | #18 | rare | ko | Brian Valeza | β | β |
| Adventures in the Forgotten Realms (AFR) | #18 | rare | pt | Brian Valeza | β | β |
| Adventures in the Forgotten Realms (AFR) | #18 | rare | ru | Brian Valeza | β | β |
| Adventures in the Forgotten Realms (AFR) | #18 | rare | zhs | Brian Valeza | β | β |
| Adventures in the Forgotten Realms (AFR) | #18 | rare | zht | Brian Valeza | β | β |
Official Rulings (8)
Any continuous effects with a βfor as long asβ duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
Phasing out doesn't cause any βleaves the battlefieldβ abilities to trigger. Similarly, phasing in won't cause any βenters the battlefieldβ abilities to trigger.
As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.
If an opponent gains control of one of your creatures, that creature phases out, and the duration of the control-change effect expires before it phases back in, that creature phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.
An attacking or blocking creature that phases out is removed from combat.
Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
Choices made for permanents as they entered the battlefield are remembered when they phase in.
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