Hardbristle Bandit
Creature β Plant Rogue
Hardbristle Bandit
Creature β Plant Rogue
Card Text
: Add one mana of any color.
Whenever you commit a crime, untap this creature. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Card Details
- Mana Value
- 2
- Colors
- Green
- Color Identity
- Green
- Power / Toughness
- 1 / 1
- EDHREC Rank
- #7,833
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (8)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Outlaws of Thunder Junction (OTJ) | #168 | common | en | Francis Tneh | $0.08 | $0.16 |
| Outlaws of Thunder Junction (OTJ) | #168 | common | de | Francis Tneh | β | β |
| Outlaws of Thunder Junction (OTJ) | #168 | common | es | Francis Tneh | β | β |
| Outlaws of Thunder Junction (OTJ) | #168 | common | fr | Francis Tneh | β | β |
| Outlaws of Thunder Junction (OTJ) | #168 | common | it | Francis Tneh | β | β |
| Outlaws of Thunder Junction (OTJ) | #168 | common | ja | Francis Tneh | β | β |
| Outlaws of Thunder Junction (OTJ) | #168 | common | pt | Francis Tneh | β | β |
| Outlaws of Thunder Junction (OTJ) | #168 | common | zhs | Francis Tneh | β | β |
Official Rulings (6)
For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and theyβll both resolve before the spell that caused them to trigger.
A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesnβt constitute committing multiple crimes.
Hardbristle Banditβs last ability resolves before the spell or ability that caused it to trigger. It resolves even if that spell or ability is countered.
Changing the target or targets of a spell or ability wonβt affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.
A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponentβs graveyard.
The spell or ability that constituted a crime doesnβt have to have resolved yet or at all. As soon as youβre finished casting the spell, activating the ability, or putting the triggered ability on the stack, youβve committed a crime.
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