Havoc Festival
Enchantment
Havoc Festival
Enchantment
Card Text
Players can't gain life.
At the beginning of each player's upkeep, that player loses half their life, rounded up.
Card Details
- Mana Value
- 6
- Colors
- Black, Red
- Color Identity
- Black, Red
- EDHREC Rank
- #8,035
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (11)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Return to Ravnica (RTR) | #166 | rare | en | Johannes Voss | $0.45 | $1.54 |
| Return to Ravnica (RTR) | #166 | rare | de | Johannes Voss | β | β |
| Return to Ravnica (RTR) | #166 | rare | es | Johannes Voss | β | β |
| Return to Ravnica (RTR) | #166 | rare | fr | Johannes Voss | β | β |
| Return to Ravnica (RTR) | #166 | rare | it | Johannes Voss | β | β |
| Return to Ravnica (RTR) | #166 | rare | ja | Johannes Voss | β | β |
| Return to Ravnica (RTR) | #166 | rare | ko | Johannes Voss | β | β |
| Return to Ravnica (RTR) | #166 | rare | pt | Johannes Voss | β | β |
| Return to Ravnica (RTR) | #166 | rare | ru | Johannes Voss | β | β |
| Return to Ravnica (RTR) | #166 | rare | zhs | Johannes Voss | β | β |
| Return to Ravnica (RTR) | #166 | rare | zht | Johannes Voss | β | β |
Official Rulings (5)
Spells and abilities that would cause a player to gain life still resolve, but the life-gain part has no effect.
Effects that would replace gaining life with another effect wonβt apply because itβs impossible for players to gain life.
If an effect says to set a playerβs life total to a certain number and that number is higher than the playerβs current life total, that part of the effect wonβt do anything. (If the number is lower than the playerβs current life total, the effect will work as normal.)
In a Two-Headed Giant game, the last ability triggers for each player. Any life loss is applied to the teamβs life total. For example, if the team has 30 life, the first ability will cause the player (and thus the team) to lose 15 life and then the second ability will cause the other player (and thus the team) to lose 8 life. The team will end up having 7 life.
The amount of life lost is calculated when the triggered ability resolves. For example, if a player has 20 life and there are two Havoc Festivals on the battlefield, the first ability will cause that player to lose 10 life and then the second ability will cause that player to lose 5 life.
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