Keldon Strike Team
Creature β Human Warrior
Keldon Strike Team
Creature β Human Warrior
Card Text
Kicker (You may pay an additional as you cast this spell.)
When this creature enters, if it was kicked, create two 1/1 white Soldier creature tokens.
As long as this creature entered this turn, creatures you control have haste.
Card Details
- Mana Value
- 3
- Colors
- Red
- Color Identity
- Red, White
- Power / Toughness
- 3 / 1
- EDHREC Rank
- #24,112
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (9)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| The List (PLST) | #DMU-136 | common | en | Josu Hernaiz | $0.05 | β |
| Dominaria United (DMU) | #136 | common | en | Josu Hernaiz | $0.04 | $0.06 |
| Dominaria United (DMU) | #136 | common | de | Josu Hernaiz | β | β |
| Dominaria United (DMU) | #136 | common | es | Josu Hernaiz | β | β |
| Dominaria United (DMU) | #136 | common | fr | Josu Hernaiz | β | β |
| Dominaria United (DMU) | #136 | common | it | Josu Hernaiz | β | β |
| Dominaria United (DMU) | #136 | common | ja | Josu Hernaiz | β | β |
| Dominaria United (DMU) | #136 | common | pt | Josu Hernaiz | β | β |
| Dominaria United (DMU) | #136 | common | zhs | Josu Hernaiz | β | β |
Official Rulings (9)
If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
The kicker ability doesn't let you pay a kicker cost more than once.
If a spell's kicker cost was paid, the spell is "kicked."
If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
Creatures that enter the battlefield after Keldon Strike Team on the turn it entered the battlefield will have haste as long as it's still on the battlefield. Notably, this includes the Soldier creature tokens it creates if it was kicked.
Keldon Strike Team's last ability grants itself haste in addition to any other creatures you control.
If Keldon Strike Team leaves the battlefield during combat during the turn it entered the battlefield, any attacking creatures that came under your control this turn will continue to attack, even if they no longer have haste.
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