Molten Nursery
Enchantment
Molten Nursery
Enchantment
Card Text
Devoid (This card has no color.)
Whenever you cast a colorless spell, this enchantment deals 1 damage to any target.
Card Details
- Mana Value
- 3
- Colors
- Colorless
- Color Identity
- Red
- EDHREC Rank
- #21,526
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (11)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Battle for Zendikar (BFZ) | #130 | uncommon | en | Raymond Swanland | $0.07 | $0.51 |
| Battle for Zendikar (BFZ) | #130 | uncommon | de | Raymond Swanland | β | β |
| Battle for Zendikar (BFZ) | #130 | uncommon | es | Raymond Swanland | β | β |
| Battle for Zendikar (BFZ) | #130 | uncommon | fr | Raymond Swanland | β | β |
| Battle for Zendikar (BFZ) | #130 | uncommon | it | Raymond Swanland | β | β |
| Battle for Zendikar (BFZ) | #130 | uncommon | ja | Raymond Swanland | β | β |
| Battle for Zendikar (BFZ) | #130 | uncommon | ko | Raymond Swanland | β | β |
| Battle for Zendikar (BFZ) | #130 | uncommon | pt | Raymond Swanland | β | β |
| Battle for Zendikar (BFZ) | #130 | uncommon | ru | Raymond Swanland | β | β |
| Battle for Zendikar (BFZ) | #130 | uncommon | zhs | Raymond Swanland | β | β |
| Battle for Zendikar (BFZ) | #130 | uncommon | zht | Raymond Swanland | β | β |
Official Rulings (5)
Other cards and abilities can give a card with devoid color. If that happens, itβs just the new color, not that color and colorless.
Cards with devoid use frames that are variations of the transparent frame traditionally used for Eldrazi. The top part of the card features some color over a background based on the texture of the hedrons that once imprisoned the Eldrazi. This coloration is intended to aid deckbuilding and game play.
A card with devoid is just colorless. Itβs not colorless and the colors of mana in its mana cost.
If a card loses devoid, it will still be colorless. This is because effects that change an objectβs color (like the one created by devoid) are considered before the object loses devoid.
Devoid works in all zones, not just on the battlefield.
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