Ornery Tumblewagg
Creature — Brushwagg Mount
Ornery Tumblewagg
Creature — Brushwagg Mount
Card Text
At the beginning of combat on your turn, put a +1/+1 counter on target creature.
Whenever this creature attacks while saddled, double the number of +1/+1 counters on target creature.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Card Details
- Mana Value
- 3
- Colors
- Green
- Color Identity
- Green
- Power / Toughness
- 2 / 2
- EDHREC Rank
- #4,566
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (15)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Outlaws of Thunder Junction (OTJ) | #171 | rare | en | Izzy | $0.29 | $0.31 |
| Outlaws of Thunder Junction Promos (POTJ) | #171s | rare | en | Izzy | — | $0.75 |
| Outlaws of Thunder Junction (OTJ) | #342 | rare | en | Izzy | $0.44 | $0.59 |
| Outlaws of Thunder Junction Promos (POTJ) | #171p | rare | en | Izzy | $0.54 | $0.52 |
| Outlaws of Thunder Junction (OTJ) | #171 | rare | de | Izzy | — | — |
| Outlaws of Thunder Junction (OTJ) | #342 | rare | de | Izzy | — | — |
| Outlaws of Thunder Junction (OTJ) | #171 | rare | es | Izzy | — | — |
| Outlaws of Thunder Junction (OTJ) | #171 | rare | fr | Izzy | — | — |
| Outlaws of Thunder Junction (OTJ) | #342 | rare | fr | Izzy | — | — |
| Outlaws of Thunder Junction (OTJ) | #171 | rare | it | Izzy | — | — |
| Outlaws of Thunder Junction (OTJ) | #342 | rare | ja | Izzy | — | — |
| Outlaws of Thunder Junction (OTJ) | #171 | rare | ja | Izzy | — | — |
| Outlaws of Thunder Junction (OTJ) | #171 | rare | pt | Izzy | — | — |
| Outlaws of Thunder Junction (OTJ) | #171 | rare | zhs | Izzy | — | — |
| Outlaws of Thunder Junction (OTJ) | #342 | rare | zhs | Izzy | — | — |
Official Rulings (7)
If a permanent becomes a copy of a saddled Mount, the copy won’t be saddled.
“Saddled” isn’t an ability that a creature has. It’s just something true about that creature. It won’t stop being saddled until the turn ends or it leaves the battlefield.
“Saddle N” means “Tap any number of other untapped creatures you control with total power N or greater: This permanent becomes saddled until end of turn. Activate only as a sorcery.”
An ability that triggers when a creature “attacks while saddled” will trigger only if that creature was saddled when it was declared as an attacker.
Creatures with saddle can attack or block as normal even if they aren’t saddled.
You may activate a permanent’s saddle ability even if that permanent is already saddled.
To double the number of +1/+1 counters on a permanent, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.
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