Part the Waterveil
Sorcery
Part the Waterveil
Sorcery
Card Text
Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6β (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Card Details
- Mana Value
- 6
- Colors
- Blue
- Color Identity
- Blue
- EDHREC Rank
- #7,933
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (14)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Pioneer Masters (PIO) | #366 | rare | en | Titus Lunter | β | β |
| The List (PLST) | #BFZ-80 | mythic | en | Titus Lunter | $0.37 | β |
| Battle for Zendikar (BFZ) | #80 | mythic | en | Titus Lunter | $0.98 | $2.79 |
| Battle for Zendikar Promos (PBFZ) | #80s | mythic | en | Titus Lunter | β | $4.47 |
| Battle for Zendikar (BFZ) | #80 | mythic | de | Titus Lunter | β | β |
| Battle for Zendikar (BFZ) | #80 | mythic | es | Titus Lunter | β | β |
| Battle for Zendikar (BFZ) | #80 | mythic | fr | Titus Lunter | β | β |
| Battle for Zendikar (BFZ) | #80 | mythic | it | Titus Lunter | β | β |
| Battle for Zendikar (BFZ) | #80 | mythic | ja | Titus Lunter | β | β |
| Battle for Zendikar (BFZ) | #80 | mythic | ko | Titus Lunter | β | β |
| Battle for Zendikar (BFZ) | #80 | mythic | pt | Titus Lunter | β | β |
| Battle for Zendikar (BFZ) | #80 | mythic | ru | Titus Lunter | β | β |
| Battle for Zendikar (BFZ) | #80 | mythic | zhs | Titus Lunter | β | β |
| Battle for Zendikar (BFZ) | #80 | mythic | zht | Titus Lunter | β | β |
Official Rulings (7)
Exiling Part the Waterveil is part of its effect. If Part the Waterveil doesnβt resolve, including if it was cast for its awaken cost and the land you control became an illegal target, it will be put into its ownerβs graveyard.
If the non-awaken part of the spell doesnβt require a target and you cast the spell for its awaken cost, then the spell wonβt resolve if the target land you control becomes illegal before the spell resolves (such as due to being destroyed in response to the spell being cast).
If a spell with awaken has multiple targets (including the land you control), and some but not all of those targets become illegal by the time the spell tries to resolve, the spell wonβt affect the illegal targets in any way.
If the non-awaken part of the spell requires a target, you must choose a legal target. You canβt cast the spell if you canβt choose a legal target for each instance of the word βtargetβ (though you only need a legal target for the awaken ability if youβre casting the spell for its awaken cost).
The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest thatβs turned into a creature this way can still be tapped for {G}.
You can cast a spell with awaken for its mana cost and get only its first effect. If you cast a spell for its awaken cost, youβll get both effects.
Awaken doesnβt give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.
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