Ransom Note
Artifact β Clue
Ransom Note
Artifact β Clue
Card Text
When this artifact enters, surveil 1.
, Sacrifice this artifact: Choose one β
β’ Cloak the top card of your library.
β’ Goad target creature.
β’ Draw a card.
Card Details
- Mana Value
- 1
- Colors
- Colorless
- Color Identity
- Colorless
- EDHREC Rank
- #10,678
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (40)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Murders at Karlov Manor Commander (MKC) | #358 | rare | en | Gaboleps | $0.15 | β |
| Murders at Karlov Manor Commander (MKC) | #356 | rare | en | Gaboleps | $0.18 | β |
| Murders at Karlov Manor Commander (MKC) | #47 | rare | en | Gaboleps | $0.09 | β |
| Murders at Karlov Manor Commander (MKC) | #357 | rare | en | Gaboleps | $0.16 | β |
| Murders at Karlov Manor Commander (MKC) | #48 | rare | en | Gaboleps | $0.13 | β |
| Murders at Karlov Manor Commander (MKC) | #46 | rare | en | Gaboleps | $0.18 | β |
| Murders at Karlov Manor Commander (MKC) | #45 | rare | en | Gaboleps | $0.12 | β |
| Murders at Karlov Manor Commander (MKC) | #355 | rare | en | Gaboleps | $0.15 | β |
| Murders at Karlov Manor Commander (MKC) | #356 | rare | de | Gaboleps | β | β |
| Murders at Karlov Manor Commander (MKC) | #357 | rare | de | Gaboleps | β | β |
| Murders at Karlov Manor Commander (MKC) | #45 | rare | de | Gaboleps | β | β |
| Murders at Karlov Manor Commander (MKC) | #46 | rare | de | Gaboleps | β | β |
| Murders at Karlov Manor Commander (MKC) | #48 | rare | de | Gaboleps | β | β |
| Murders at Karlov Manor Commander (MKC) | #358 | rare | de | Gaboleps | β | β |
| Murders at Karlov Manor Commander (MKC) | #47 | rare | de | Gaboleps | β | β |
| Murders at Karlov Manor Commander (MKC) | #355 | rare | de | Gaboleps | β | β |
| Murders at Karlov Manor Commander (MKC) | #357 | rare | fr | Gaboleps | β | β |
| Murders at Karlov Manor Commander (MKC) | #355 | rare | fr | Gaboleps | β | β |
| Murders at Karlov Manor Commander (MKC) | #48 | rare | fr | Gaboleps | β | β |
| Murders at Karlov Manor Commander (MKC) | #47 | rare | fr | Gaboleps | β | β |
| Murders at Karlov Manor Commander (MKC) | #46 | rare | fr | Gaboleps | β | β |
| Murders at Karlov Manor Commander (MKC) | #356 | rare | fr | Gaboleps | β | β |
| Murders at Karlov Manor Commander (MKC) | #358 | rare | fr | Gaboleps | β | β |
| Murders at Karlov Manor Commander (MKC) | #45 | rare | fr | Gaboleps | β | β |
| Murders at Karlov Manor Commander (MKC) | #48 | rare | it | Gaboleps | β | β |
| Murders at Karlov Manor Commander (MKC) | #46 | rare | it | Gaboleps | β | β |
| Murders at Karlov Manor Commander (MKC) | #47 | rare | it | Gaboleps | β | β |
| Murders at Karlov Manor Commander (MKC) | #45 | rare | it | Gaboleps | β | β |
| Murders at Karlov Manor Commander (MKC) | #48 | rare | ja | Gaboleps | β | β |
| Murders at Karlov Manor Commander (MKC) | #356 | rare | ja | Gaboleps | β | β |
| Murders at Karlov Manor Commander (MKC) | #45 | rare | ja | Gaboleps | β | β |
| Murders at Karlov Manor Commander (MKC) | #47 | rare | ja | Gaboleps | β | β |
| Murders at Karlov Manor Commander (MKC) | #358 | rare | ja | Gaboleps | β | β |
| Murders at Karlov Manor Commander (MKC) | #357 | rare | ja | Gaboleps | β | β |
| Murders at Karlov Manor Commander (MKC) | #355 | rare | ja | Gaboleps | β | β |
| Murders at Karlov Manor Commander (MKC) | #46 | rare | ja | Gaboleps | β | β |
| Murders at Karlov Manor Commander (MKC) | #356 | rare | zhs | Gaboleps | β | β |
| Murders at Karlov Manor Commander (MKC) | #358 | rare | zhs | Gaboleps | β | β |
| Murders at Karlov Manor Commander (MKC) | #355 | rare | zhs | Gaboleps | β | β |
| Murders at Karlov Manor Commander (MKC) | #357 | rare | zhs | Gaboleps | β | β |
Official Rulings (14)
You must ensure that your face-down spells and permanents can be easily differentiated from each other. Youβre not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
Any time you have priority, you can turn a cloaked permanent you control face-up by revealing that itβs a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesnβt use the stack and canβt be responded to.
If a double-faced card is cloaked, it will be put onto the battlefield face down. While face down, it canβt transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.
Because the permanent is on the battlefield both before and after itβs turned face up, turning a permanent face up doesnβt cause any enters-the-battlefield abilities to trigger.
At any time, you can look at a face-down spell or permanent you control. You canβt look at face-down permanents or spells you donβt control unless an effect instructs or allows you to do so.
Unlike a face-down creature that was cast using a disguise or morph ability, a cloaked creature may still be turned face up after it loses its abilities if itβs a creature card.
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent arenβt affected unless the new characteristics of the object change the legality of those targets or attachments.
Because face-down creatures donβt have a name, they canβt have the same name as any other creature, even another face-down creature.
If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players itβs an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up wonβt trigger, because even though you revealed the card, it never turned face up.
If a face-down creature loses its abilities, it canβt be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
Turning a permanent face up or face down doesnβt change whether that permanent is tapped or untapped.
If a cloaked creature would have disguise (or morph) if it were face up, you may also turn it face up by paying its disguise (or morph) cost.
To cloak a card, put it onto the battlefield face down. It becomes a 2/2 face-down creature card with ward {2} and no name, mana cost, or creature types. Itβs colorless and has a mana value of 0. Other effects that apply to the permanent can still grant it any characteristics it doesnβt have or change the characteristics it does have.
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