Risk Factor
Instant
Risk Factor
Instant
Card Text
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Card Details
- Mana Value
- 3
- Colors
- Red
- Color Identity
- Red
- EDHREC Rank
- #7,887
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (14)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Guilds of Ravnica Promos (PGRN) | #113p | rare | en | Chris Seaman | $1.13 | $1.21 |
| Guilds of Ravnica Promos (PGRN) | #113s | rare | en | Chris Seaman | β | $1.31 |
| Guilds of Ravnica (GRN) | #113 | rare | en | Chris Seaman | $0.51 | $1.32 |
| Guilds of Ravnica (GRN) | #113 | rare | de | Chris Seaman | β | β |
| Guilds of Ravnica (GRN) | #113 | rare | es | Chris Seaman | β | β |
| Guilds of Ravnica (GRN) | #113 | rare | fr | Chris Seaman | β | β |
| Guilds of Ravnica (GRN) | #113 | rare | it | Chris Seaman | β | β |
| Guilds of Ravnica (GRN) | #113 | rare | ja | Chris Seaman | β | β |
| Guilds of Ravnica (GRN) | #113 | rare | ko | Chris Seaman | β | β |
| Guilds of Ravnica (GRN) | #113 | rare | pt | Chris Seaman | β | β |
| Guilds of Ravnica Promos (PGRN) | #113s | rare | ru | Chris Seaman | β | β |
| Guilds of Ravnica (GRN) | #113 | rare | ru | Chris Seaman | β | β |
| Guilds of Ravnica (GRN) | #113 | rare | zhs | Chris Seaman | β | β |
| Guilds of Ravnica (GRN) | #113 | rare | zht | Chris Seaman | β | β |
Official Rulings (5)
If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.
You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
If the target player is an illegal target by the time Risk Factor tries to resolve, the spell doesn't resolve. You don't draw three cards.
If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
Cards Similar to Risk Factor
View all 200 similar cards βLooking for alternatives to Risk Factor? These Magic: The Gathering cards share similar effects and gameplay roles.

Chemister's Insight
Instant
$0.10

Radical Idea
Instant
$0.09

Farm // Market
Instant // Sorcery

Winternight Stories
Sorcery

Oona's Grace
Instant
$0.09