Ruin Crab
Creature β Crab
Ruin Crab
Mirelurk Hatchling
Creature β Crab
Card Text
Landfall β Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
Card Details
- Mana Value
- 1
- Colors
- Blue
- Color Identity
- Blue
- Power / Toughness
- 0 / 3
- EDHREC Rank
- #1,308
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (27)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Secret Lair Drop (SLD)Mirelurk Hatchling | #7095 | rare | en | Nicholas Gregory | $1.82 | $2.81 |
| The List (PLST) | #ZNR-75 | uncommon | en | Simon Dominic | $1.55 | β |
| Alchemy Horizons: Baldur's Gate (HBG) | #911 | uncommon | en | Simon Dominic | β | β |
| Magic Online Promos (PRM) | #83696 | uncommon | en | Matteo Bassini | β | β |
| Zendikar Rising (ZNR) | #295 | uncommon | en | Matteo Bassini | $1.71 | $1.99 |
| Zendikar Rising (ZNR) | #75 | uncommon | en | Simon Dominic | $1.36 | $1.47 |
| Zendikar Rising (ZNR) | #75 | uncommon | de | Simon Dominic | β | β |
| Zendikar Rising (ZNR) | #295 | uncommon | de | Matteo Bassini | β | β |
| Zendikar Rising (ZNR) | #75 | uncommon | es | Simon Dominic | β | β |
| Zendikar Rising (ZNR) | #295 | uncommon | es | Matteo Bassini | β | β |
| Zendikar Rising (ZNR) | #295 | uncommon | fr | Matteo Bassini | β | β |
| Zendikar Rising (ZNR) | #75 | uncommon | fr | Simon Dominic | β | β |
| Zendikar Rising (ZNR) | #295 | uncommon | it | Matteo Bassini | β | β |
| Zendikar Rising (ZNR) | #75 | uncommon | it | Simon Dominic | β | β |
| Media and Collaboration Promos (PMEI) | #2023-4 | rare | ja | Simon Dominic | β | $33.44 |
| Zendikar Rising (ZNR) | #75 | uncommon | ja | Simon Dominic | β | β |
| Zendikar Rising (ZNR) | #295 | uncommon | ja | Matteo Bassini | β | β |
| Zendikar Rising (ZNR) | #75 | uncommon | ko | Simon Dominic | β | β |
| Zendikar Rising (ZNR) | #295 | uncommon | ko | Matteo Bassini | β | β |
| Zendikar Rising (ZNR) | #295 | uncommon | pt | Matteo Bassini | β | β |
| Zendikar Rising (ZNR) | #75 | uncommon | pt | Simon Dominic | β | β |
| Zendikar Rising (ZNR) | #75 | uncommon | ru | Simon Dominic | β | β |
| Zendikar Rising (ZNR) | #295 | uncommon | ru | Matteo Bassini | β | β |
| Zendikar Rising (ZNR) | #75 | uncommon | zhs | Simon Dominic | β | β |
| Zendikar Rising (ZNR) | #295 | uncommon | zhs | Matteo Bassini | β | β |
| Zendikar Rising (ZNR) | #295 | uncommon | zht | Matteo Bassini | β | β |
| Zendikar Rising (ZNR) | #75 | uncommon | zht | Simon Dominic | β | β |
Official Rulings (3)
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them Β Β on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.