Saruman the White
Legendary Creature β Avatar Wizard
Saruman the White
Legendary Creature β Avatar Wizard
Card Text
Ward
Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Card Details
- Mana Value
- 5
- Colors
- Blue
- Color Identity
- Blue
- Power / Toughness
- 4 / 4
- EDHREC Rank
- #7,853
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (9)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| The Lord of the Rings: Tales of Middle-earth (LTR) | #518 | uncommon | en | Matt Stewart | $0.30 | $0.44 |
| The Lord of the Rings: Tales of Middle-earth (LTR) | #67 | uncommon | en | Matt Stewart | $0.15 | $0.30 |
| The Lord of the Rings: Tales of Middle-earth (LTR) | #67 | uncommon | de | Matt Stewart | β | β |
| The Lord of the Rings: Tales of Middle-earth (LTR) | #67 | uncommon | es | Matt Stewart | β | β |
| The Lord of the Rings: Tales of Middle-earth (LTR) | #67 | uncommon | fr | Matt Stewart | β | β |
| The Lord of the Rings: Tales of Middle-earth (LTR) | #67 | uncommon | it | Matt Stewart | β | β |
| The Lord of the Rings: Tales of Middle-earth (LTR) | #67 | uncommon | ja | Matt Stewart | β | β |
| The Lord of the Rings: Tales of Middle-earth (LTR) | #67 | uncommon | pt | Matt Stewart | β | β |
| The Lord of the Rings: Tales of Middle-earth (LTR) | #67 | uncommon | zhs | Matt Stewart | β | β |
Official Rulings (8)
If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.
Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs.
Spells that were cast before Saruman the White count. If Saruman the White was the first spell you cast this turn, the next spell you cast this turn is your second spell.
Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.
Amass abilities are now written as "amass [subtype] N." Previous cards with amass have received errata to say "amass Zombies N."
Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
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