Sea Gate Restoration // Sea Gate, Reborn
Sorcery // Land
Sea Gate Restoration // Sea Gate, Reborn
Sorcery // Land
Card Text
Sea Gate Restoration
Sorcery
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
"We have much to remember ... and much we can never forget." βTazri
Sea Gate, Reborn
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
"We carry on the legacy of those who defended our world by continuing to unearth its secrets." βTazri
Card Details
- Mana Value
- 7
- Colors
- Colorless
- Color Identity
- Blue
- EDHREC Rank
- #682
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (14)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Magic Online Promos (PRM) | #83862 | mythic | en | Adam Paquette | β | β |
| Zendikar Rising (ZNR) | #76 | mythic | en | Adam Paquette | $30.20 | $33.29 |
| Zendikar Rising Promos (PZNR) | #76s | mythic | en | Adam Paquette | β | $44.18 |
| Zendikar Rising (ZNR) | #333 | mythic | en | Adam Paquette | $41.22 | $52.90 |
| Zendikar Rising (ZNR) | #76 | mythic | de | Adam Paquette | β | β |
| Zendikar Rising (ZNR) | #76 | mythic | es | Adam Paquette | β | β |
| Zendikar Rising (ZNR) | #76 | mythic | fr | Adam Paquette | β | β |
| Zendikar Rising (ZNR) | #76 | mythic | it | Adam Paquette | β | β |
| Zendikar Rising (ZNR) | #76 | mythic | ja | Adam Paquette | β | β |
| Zendikar Rising (ZNR) | #76 | mythic | ko | Adam Paquette | β | β |
| Zendikar Rising (ZNR) | #76 | mythic | pt | Adam Paquette | β | β |
| Zendikar Rising (ZNR) | #76 | mythic | ru | Adam Paquette | β | β |
| Zendikar Rising (ZNR) | #76 | mythic | zhs | Adam Paquette | β | β |
| Zendikar Rising (ZNR) | #76 | mythic | zht | Adam Paquette | β | β |
Official Rulings (10)
The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.
If you have no cards in hand as Sea Gate Restoration resolves, you draw one card.
To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.
In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.
There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
Card Faces
Sea Gate Restoration
Sorcery
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
"We have much to remember ... and much we can never forget." βTazri
Sea Gate, Reborn
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
"We carry on the legacy of those who defended our world by continuing to unearth its secrets." βTazri
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