Sickleslicer
Artifact β Equipment
Sickleslicer
Artifact β Equipment
Card Text
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +2/+2.
Equip
Card Details
- Mana Value
- 3
- Colors
- Colorless
- Color Identity
- Colorless
- EDHREC Rank
- #16,960
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (18)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Double Masters (2XM) | #287 | common | en | Jason Felix | $0.06 | $0.13 |
| Modern Masters 2015 (MM2) | #228 | common | en | Jason Felix | $0.07 | $0.15 |
| New Phyrexia (NPH) | #157 | uncommon | en | Jason Felix | $0.09 | $0.36 |
| Double Masters (2XM) | #287 | common | de | Jason Felix | β | β |
| New Phyrexia (NPH) | #157 | uncommon | de | Jason Felix | β | β |
| New Phyrexia (NPH) | #157 | uncommon | es | Jason Felix | β | β |
| Double Masters (2XM) | #287 | common | fr | Jason Felix | β | β |
| New Phyrexia (NPH) | #157 | uncommon | fr | Jason Felix | β | β |
| New Phyrexia (NPH) | #157 | uncommon | it | Jason Felix | β | β |
| Double Masters (2XM) | #287 | common | ja | Jason Felix | β | β |
| Modern Masters 2015 (MM2) | #228 | common | ja | Jason Felix | β | β |
| New Phyrexia (NPH) | #157 | uncommon | ja | Jason Felix | β | β |
| New Phyrexia (NPH) | #157 | uncommon | pt | Jason Felix | β | β |
| New Phyrexia (NPH) | #157 | uncommon | ru | Jason Felix | β | β |
| Double Masters (2XM) | #287 | common | zhs | Jason Felix | β | β |
| Modern Masters 2015 (MM2) | #228 | common | zhs | Jason Felix | β | β |
| New Phyrexia (NPH) | #157 | uncommon | zhs | Jason Felix | β | β |
| New Phyrexia (NPH) | #157 | uncommon | zht | Jason Felix | β | β |
Official Rulings (4)
If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.