Skyclave Pick-Axe
Artifact β Equipment
Skyclave Pick-Axe
Artifact β Equipment
Card Text
When this Equipment enters, attach it to target creature you control.
Landfall β Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Card Details
- Mana Value
- 1
- Colors
- Green
- Color Identity
- Green
- EDHREC Rank
- #10,745
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (29)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Foundations Jumpstart (J25) | #712 | uncommon | en | Dan Murayama Scott | $0.18 | β |
| Magic Online Promos (PRM) | #83708 | uncommon | en | Pascal BlanchΓ© | β | β |
| Zendikar Rising (ZNR) | #204 | uncommon | en | Dan Murayama Scott | $0.09 | $0.32 |
| Zendikar Rising (ZNR) | #309 | uncommon | en | Pascal BlanchΓ© | $0.13 | $0.28 |
| Foundations Jumpstart (J25) | #712 | uncommon | de | Dan Murayama Scott | β | β |
| Zendikar Rising (ZNR) | #309 | uncommon | de | Pascal BlanchΓ© | β | β |
| Zendikar Rising (ZNR) | #204 | uncommon | de | Dan Murayama Scott | β | β |
| Foundations Jumpstart (J25) | #712 | uncommon | es | Dan Murayama Scott | β | β |
| Zendikar Rising (ZNR) | #309 | uncommon | es | Pascal BlanchΓ© | β | β |
| Zendikar Rising (ZNR) | #204 | uncommon | es | Dan Murayama Scott | β | β |
| Foundations Jumpstart (J25) | #712 | uncommon | fr | Dan Murayama Scott | β | β |
| Zendikar Rising (ZNR) | #309 | uncommon | fr | Pascal BlanchΓ© | β | β |
| Zendikar Rising (ZNR) | #204 | uncommon | fr | Dan Murayama Scott | β | β |
| Foundations Jumpstart (J25) | #712 | uncommon | it | Dan Murayama Scott | β | β |
| Zendikar Rising (ZNR) | #309 | uncommon | it | Pascal BlanchΓ© | β | β |
| Zendikar Rising (ZNR) | #204 | uncommon | it | Dan Murayama Scott | β | β |
| Foundations Jumpstart (J25) | #712 | uncommon | ja | Dan Murayama Scott | β | β |
| Zendikar Rising (ZNR) | #309 | uncommon | ja | Pascal BlanchΓ© | β | β |
| Zendikar Rising (ZNR) | #204 | uncommon | ja | Dan Murayama Scott | β | β |
| Zendikar Rising (ZNR) | #204 | uncommon | ko | Dan Murayama Scott | β | β |
| Zendikar Rising (ZNR) | #309 | uncommon | ko | Pascal BlanchΓ© | β | β |
| Zendikar Rising (ZNR) | #204 | uncommon | pt | Dan Murayama Scott | β | β |
| Zendikar Rising (ZNR) | #309 | uncommon | pt | Pascal BlanchΓ© | β | β |
| Zendikar Rising (ZNR) | #309 | uncommon | ru | Pascal BlanchΓ© | β | β |
| Zendikar Rising (ZNR) | #204 | uncommon | ru | Dan Murayama Scott | β | β |
| Zendikar Rising (ZNR) | #204 | uncommon | zhs | Dan Murayama Scott | β | β |
| Zendikar Rising (ZNR) | #309 | uncommon | zhs | Pascal BlanchΓ© | β | β |
| Zendikar Rising (ZNR) | #309 | uncommon | zht | Pascal BlanchΓ© | β | β |
| Zendikar Rising (ZNR) | #204 | uncommon | zht | Dan Murayama Scott | β | β |
Official Rulings (7)
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them Β Β on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.
The bonus from Skyclave Pick-Axe's landfall ability applies to the creature it's attached to at the time the ability resolves. That bonus doesn't apply to a new creature if Skyclave Pick-Axe becomes attached to a new creature.
If there's no equipped creature as Skyclave Pick-Axe's landfall ability resolves, no creature gets +2/+2.
Attaching an Equipment with its enters-the-battlefield triggered ability isn't the same as using its equip ability. You don't pay mana for the attachment, and if the Equipment enters at a time you couldn't cast a sorcery, you can still attach it to a creature you control.
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