Sound the Call
Sorcery
Sound the Call
Sorcery
Card Text
Create a 1/1 green Wolf creature token. It has "This token gets +1/+1 for each card named Sound the Call in each graveyard."
Card Details
- Mana Value
- 3
- Colors
- Green
- Color Identity
- Green
- EDHREC Rank
- #30,598
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (8)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Coldsnap (CSP) | #123 | common | en | Jim Nelson | $0.13 | $0.34 |
| Coldsnap (CSP) | #123 | common | de | Jim Nelson | β | β |
| Coldsnap (CSP) | #123 | common | es | Jim Nelson | β | β |
| Coldsnap (CSP) | #123 | common | fr | Jim Nelson | β | β |
| Coldsnap (CSP) | #123 | common | it | Jim Nelson | β | β |
| Coldsnap (CSP) | #123 | common | ja | Jim Nelson | β | β |
| Coldsnap (CSP) | #123 | common | pt | Jim Nelson | β | β |
| Coldsnap (CSP) | #123 | common | zhs | Jim Nelson | β | β |
Official Rulings (1)
If Sound the Call resolves while all graveyards are empty, first a 1/1 token is created, then the Sound the Call card is put into your graveyard, which makes the token 2/2. Although the token is momentarily 1/1, state-based actions aren't checked until after the Sound the Call card used to create the token is in a graveyard. For example, if Night of Souls' Betrayal is on the battlefield, the Wolf will momentarily be 0/0. By the time state-based actions are checked, it will be 1/1, so it will remain on the battlefield.
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