Spirespine
Enchantment Creature β Beast
Spirespine
Enchantment Creature β Beast
Card Text
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
This creature blocks each combat if able.
Enchanted creature gets +4/+1 and blocks each combat if able.
Card Details
- Mana Value
- 3
- Colors
- Green
- Color Identity
- Green
- Power / Toughness
- 4 / 1
- EDHREC Rank
- #26,088
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (11)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Journey into Nyx (JOU) | #142 | uncommon | en | Sam Burley | $0.04 | $0.26 |
| Journey into Nyx (JOU) | #142 | uncommon | de | Sam Burley | β | β |
| Journey into Nyx (JOU) | #142 | uncommon | es | Sam Burley | β | β |
| Journey into Nyx (JOU) | #142 | uncommon | fr | Sam Burley | β | β |
| Journey into Nyx (JOU) | #142 | uncommon | it | Sam Burley | β | β |
| Journey into Nyx (JOU) | #142 | uncommon | ja | Sam Burley | β | β |
| Journey into Nyx (JOU) | #142 | uncommon | ko | Sam Burley | β | β |
| Journey into Nyx (JOU) | #142 | uncommon | pt | Sam Burley | β | β |
| Journey into Nyx (JOU) | #142 | uncommon | ru | Sam Burley | β | β |
| Journey into Nyx (JOU) | #142 | uncommon | zhs | Sam Burley | β | β |
| Journey into Nyx (JOU) | #142 | uncommon | zht | Sam Burley | β | β |
Official Rulings (8)
If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.
Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.
Similarly, if you cast an Aura spell with bestow targeting a creature controlled by another player, and that creature is an illegal target when the spell tries to resolve, it will finish resolving as an enchantment creature spell. It will enter the battlefield under your control.
You still control the Aura, even if it's enchanting a creature controlled by another player.
If the enchanted creature leaves the battlefield, the Aura stops being an Aura and remains on the battlefield. Control of that permanent doesn't change; you'll control the resulting enchantment creature.
Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its {T} abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.
Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case.
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