Surtr, Fiery Jötun
Legendary Creature — Giant God Warrior
Surtr, Fiery Jötun
Legendary Creature — Giant God Warrior
Card Text
Trample (This creature can deal excess combat damage to the player it's attacking.)
Whenever you cast a historic spell, Surtr deals 3 damage to any target. (Artifacts, legendaries, and Sagas are historic.)
Card Details
- Mana Value
- 5
- Colors
- Red
- Color Identity
- Red
- Power / Toughness
- 5 / 5
- EDHREC Rank
- #7,197
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (5)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Assassin's Creed (ACR) | #293 | rare | en | Evan Shipard | $10.73 | — |
| Assassin's Creed (ACR) | #293 | rare | de | Evan Shipard | — | — |
| Assassin's Creed (ACR) | #293 | rare | es | Evan Shipard | — | — |
| Assassin's Creed (ACR) | #293 | rare | fr | Evan Shipard | — | — |
| Assassin's Creed (ACR) | #293 | rare | it | Evan Shipard | — | — |
Official Rulings (4)
Lands are never cast, so abilities that trigger "whenever you cast a historic spell" won't trigger if you play a legendary land. They also won't trigger if a card on the battlefield transforms into a card with the legendary supertype, the artifact card type, or the Saga subtype.
An ability that triggers "whenever you cast a historic spell" doesn't trigger if a historic card is put onto the battlefield without being cast.
A card, spell, or permanent is historic if it has the legendary supertype, the artifact card type, or the Saga subtype. Having two of those qualities doesn't make an object more historic than another or provide an additional bonus—an object either is historic or it isn't.
Some abilities trigger "whenever you cast a historic spell." Such an ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
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