Sygg, River Cutthroat
Legendary Creature — Merfolk Rogue
Sygg, River Cutthroat
Legendary Creature — Merfolk Rogue
Card Text
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
Card Details
- Mana Value
- 2
- Colors
- Black, Blue
- Color Identity
- Black, Blue
- Power / Toughness
- 1 / 3
- EDHREC Rank
- #3,704
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (19)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| The List (PLST) | #ZNC-103 | rare | en | Jeremy Enecio | $10.04 | — |
| Zendikar Rising Commander (ZNC) | #103 | rare | en | Jeremy Enecio | $9.13 | — |
| Shadowmoor (SHM) | #176 | rare | en | Jeremy Enecio | $12.94 | $78.98 |
| Zendikar Rising Commander (ZNC) | #103 | rare | de | Jeremy Enecio | — | — |
| Shadowmoor (SHM) | #176 | rare | de | Jeremy Enecio | — | — |
| Zendikar Rising Commander (ZNC) | #103 | rare | es | Jeremy Enecio | — | — |
| Shadowmoor (SHM) | #176 | rare | es | Jeremy Enecio | — | — |
| Zendikar Rising Commander (ZNC) | #103 | rare | fr | Jeremy Enecio | — | — |
| Shadowmoor (SHM) | #176 | rare | fr | Jeremy Enecio | — | — |
| Zendikar Rising Commander (ZNC) | #103 | rare | it | Jeremy Enecio | — | — |
| Shadowmoor (SHM) | #176 | rare | it | Jeremy Enecio | — | — |
| Zendikar Rising Commander (ZNC) | #103 | rare | ja | Jeremy Enecio | — | — |
| Shadowmoor (SHM) | #176 | rare | ja | Jeremy Enecio | — | — |
| Zendikar Rising Commander (ZNC) | #103 | rare | pt | Jeremy Enecio | — | — |
| Shadowmoor (SHM) | #176 | rare | pt | Jeremy Enecio | — | — |
| Zendikar Rising Commander (ZNC) | #103 | rare | ru | Jeremy Enecio | — | — |
| Shadowmoor (SHM) | #176 | rare | ru | Jeremy Enecio | — | — |
| Zendikar Rising Commander (ZNC) | #103 | rare | zhs | Jeremy Enecio | — | — |
| Shadowmoor (SHM) | #176 | rare | zhs | Jeremy Enecio | — | — |
Official Rulings (6)
Sygg’s ability checks to see if it triggers at the end of every turn. It doesn’t have to be your turn, and it doesn’t have to be the turn of the opponent that lost life.
You don’t specify an opponent when the ability triggers. If multiple opponents have lost 3 or more life over the course of the turn, the ability will trigger only once.
As the end step begins, Sygg’s ability checks whether a player who is currently your opponent, or a player who was your opponent at the time they left the game, has lost 3 or more life over the course of the turn. If so, the ability will trigger. If not, it won’t.
Sygg’s ability checks only whether life was lost. It doesn’t care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Sygg’s ability will trigger anyway.
Sygg’s ability will trigger even if Sygg wasn’t on the battlefield at the time some or all of the life was lost.
It doesn’t matter how the opponent lost life or who caused it, as long as the total loss of life is 3 or more.
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