Telepathic Transmission // Telepathic Transmission (cont'd)
Card
Telepathic Transmission // Telepathic Transmission (cont'd)
Card
Card Text
Telepathic Transmission
Card
2-4 players | 2 packs | 5 minutes
OBJECTIVE:
Order your cards without communicating in this game that puts your telepathy to the test.
GET READY:
Open two booster packs and remove all cards without _Magic_ backs. Shuffle the rest of the cards together and deal them out as evenly as possible to each player. One player then discards a land to begin a central discard pile.
LET'S PLAY:
**Lands** β§ **Other Colorless Cards** β§ β§ β§ β§ β§
Within each category, order cards by numerically ascending mana value.
A card of the same color and cost can be played on another card of the same color and cost.
Telepathic Transmission (cont'd)
A multicolored card counts as any one of its colors.
There is no turn order. If someone has a card to play in the above sequence, they may play it at any time.
If at any point a player notices the sequence has been broken by a card in their hand, they say "restart" and reveal the card that should have come next in the sequence. Restart the game by shuffling all cards together and dealing them out again. Use your knowledge of _Magic_ and the cards revealed between restarts to successfully complete the sequence.
TO WIN:
The game is over when all cards have been discarded in the correct order. Keep track of the number of restartsβone or fewer is a victory!
Card Details
- Mana Value
- 0
- Colors
- Colorless
- Color Identity
- Colorless
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (1)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Dominaria United Minigames (MDMU) | #3 | common | en | β | β | β |
Official Rulings (0)
No official rulings for this card.
Card Faces
Telepathic Transmission
Card
2-4 players | 2 packs | 5 minutes
OBJECTIVE:
Order your cards without communicating in this game that puts your telepathy to the test.
GET READY:
Open two booster packs and remove all cards without _Magic_ backs. Shuffle the rest of the cards together and deal them out as evenly as possible to each player. One player then discards a land to begin a central discard pile.
LET'S PLAY:
**Lands** β§ **Other Colorless Cards** β§ β§ β§ β§ β§
Within each category, order cards by numerically ascending mana value.
A card of the same color and cost can be played on another card of the same color and cost.
Telepathic Transmission (cont'd)
A multicolored card counts as any one of its colors.
There is no turn order. If someone has a card to play in the above sequence, they may play it at any time.
If at any point a player notices the sequence has been broken by a card in their hand, they say "restart" and reveal the card that should have come next in the sequence. Restart the game by shuffling all cards together and dealing them out again. Use your knowledge of _Magic_ and the cards revealed between restarts to successfully complete the sequence.
TO WIN:
The game is over when all cards have been discarded in the correct order. Keep track of the number of restartsβone or fewer is a victory!
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