The Bloodsky Massacre
Enchantment — Saga
The Bloodsky Massacre
Enchantment — Saga
Card Text
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 2/3 red Demon Berserker creature token with menace.
II — Whenever a Berserker attacks this turn, you draw a card and you lose 1 life.
III — Add for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end.
Card Details
- Mana Value
- 3
- Colors
- Black, Red
- Color Identity
- Black, Red
- EDHREC Rank
- #22,307
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (13)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Kaldheim (KHM) | #207 | rare | en | Livia Prima | $0.14 | $0.25 |
| Kaldheim Promos (PKHM) | #207s | rare | en | Livia Prima | — | $0.75 |
| Kaldheim Promos (PKHM) | #207p | rare | en | Livia Prima | $0.19 | — |
| Kaldheim (KHM) | #207 | rare | de | Livia Prima | — | — |
| Kaldheim (KHM) | #207 | rare | es | Livia Prima | — | — |
| Kaldheim (KHM) | #207 | rare | fr | Livia Prima | — | — |
| Kaldheim (KHM) | #207 | rare | it | Livia Prima | — | — |
| Kaldheim (KHM) | #207 | rare | ja | Livia Prima | — | — |
| Kaldheim (KHM) | #207 | rare | ko | Livia Prima | — | — |
| Kaldheim (KHM) | #207 | rare | pt | Livia Prima | — | — |
| Kaldheim (KHM) | #207 | rare | ru | Livia Prima | — | — |
| Kaldheim (KHM) | #207 | rare | zhs | Livia Prima | — | — |
| Kaldheim (KHM) | #207 | rare | zht | Livia Prima | — | — |
Official Rulings (8)
Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.
The chapter III ability isn’t a mana ability. It uses the stack and can be responded to. Use the number of Berserkers you control as the ability resolves to determine how much {R} to add.
Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won’t trigger again.
As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
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