The Wise Mothman
Legendary Creature β Insect Mutant
The Wise Mothman
Legendary Creature β Insect Mutant
Card Text
Flying
Whenever The Wise Mothman enters or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
Card Details
- Mana Value
- 4
- Colors
- Black, Green, Blue
- Color Identity
- Black, Green, Blue
- Power / Toughness
- 3 / 3
- EDHREC Rank
- #3,469
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (14)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Secret Lair Drop (SLD) | #2455 | mythic | en | Chris Seaman | $12.52 | $17.58 |
| Fallout (PIP) | #871 | mythic | en | David Gaillet | β | $206.93 |
| Fallout (PIP) | #343 | mythic | en | David Gaillet | $19.74 | $20.81 |
| Fallout (PIP) | #532 | mythic | en | Sergei Leoluch Panin | β | $28.21 |
| Fallout (PIP) | #1067 | mythic | en | Sergei Leoluch Panin | β | β |
| Fallout (PIP) | #4 | mythic | en | Sergei Leoluch Panin | β | $1.50 |
| Fallout (PIP) | #4 | mythic | de | Sergei Leoluch Panin | β | β |
| Fallout (PIP) | #4 | mythic | es | Sergei Leoluch Panin | β | β |
| Fallout (PIP) | #4 | mythic | fr | Sergei Leoluch Panin | β | β |
| Fallout (PIP) | #4 | mythic | it | Sergei Leoluch Panin | β | β |
| Fallout (PIP) | #4 | mythic | ja | Sergei Leoluch Panin | β | β |
| Fallout (PIP) | #343 | mythic | ja | David Gaillet | β | β |
| Fallout (PIP) | #4 | mythic | zhs | Sergei Leoluch Panin | β | β |
| Fallout (PIP) | #343 | mythic | zhs | David Gaillet | β | β |
Official Rulings (9)
Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
Rad counters are a kind of counter that a player may have. Theyβre not associated with any specific permanents.
There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is βAt the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.β
The cards are milled all at once, which means abilities that trigger βwhenever one or more nonland cards are milledβ will trigger exactly once as long as at least one nonland card was milled.
If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, theyβll mill as many cards as they can.
Rad counters donβt go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
If more than one player is instructed to mill at the same time (by the activated ability of Raul, Trouble Shooter, for example), as long as at least one nonland card is milled, The Wise Mothmanβs last ability will trigger just once.
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