Toggo, Goblin Weaponsmith
Legendary Creature β Goblin Artificer
Toggo, Goblin Weaponsmith
Legendary Creature β Goblin Artificer
Card Text
Landfall β Whenever a land you control enters, create a colorless Equipment artifact token named Rock with "Equipped creature has ', , Sacrifice Rock: This creature deals 2 damage to any target'" and equip .
Partner (You can have two commanders if both have partner.)
Card Details
- Mana Value
- 3
- Colors
- Red
- Color Identity
- Red
- Power / Toughness
- 2 / 2
- EDHREC Rank
- #6,412
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (20)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| The List (PLST) | #CMR-204 | uncommon | en | Svetlin Velinov | $0.30 | β |
| Magic Online Promos (PRM) | #86302 | uncommon | en | Svetlin Velinov | β | β |
| Commander Legends (CMR) | #576 | uncommon | en | Svetlin Velinov | β | β |
| Commander Legends (CMR) | #204 | uncommon | en | Svetlin Velinov | $0.33 | $0.32 |
| Commander Legends (CMR) | #204 | uncommon | de | Svetlin Velinov | β | β |
| Commander Legends (CMR) | #576 | uncommon | de | Svetlin Velinov | β | β |
| Commander Legends (CMR) | #204 | uncommon | es | Svetlin Velinov | β | β |
| Commander Legends (CMR) | #576 | uncommon | es | Svetlin Velinov | β | β |
| Commander Legends (CMR) | #204 | uncommon | fr | Svetlin Velinov | β | β |
| Commander Legends (CMR) | #576 | uncommon | fr | Svetlin Velinov | β | β |
| Commander Legends (CMR) | #204 | uncommon | it | Svetlin Velinov | β | β |
| Commander Legends (CMR) | #576 | uncommon | it | Svetlin Velinov | β | β |
| Commander Legends (CMR) | #576 | uncommon | ja | Svetlin Velinov | β | β |
| Commander Legends (CMR) | #204 | uncommon | ja | Svetlin Velinov | β | β |
| Commander Legends (CMR) | #204 | uncommon | pt | Svetlin Velinov | β | β |
| Commander Legends (CMR) | #576 | uncommon | pt | Svetlin Velinov | β | β |
| Commander Legends (CMR) | #576 | uncommon | zhs | Svetlin Velinov | β | β |
| Commander Legends (CMR) | #204 | uncommon | zhs | Svetlin Velinov | β | β |
| Commander Legends (CMR) | #576 | uncommon | zht | Svetlin Velinov | β | β |
| Commander Legends (CMR) | #204 | uncommon | zht | Svetlin Velinov | β | β |
Official Rulings (11)
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them Β Β on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
The creature equipped by Rock is the source of the activated ability, not Rock or Toggo. For example, if the equipped creature is blue, you could activate the ability choosing a creature with protection from artifacts or protection from red as the target.
To have two commanders, both must have the partner ability as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.
If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
You can choose two commanders with partner that are the same color or colors. In Commander Draft, you can even choose two of the same commander with partner if you drafted them. If you do this, make sure you keep the number of times you've cast each from the command zone clear for "commander tax" purposes.
If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Falthis and Kediss are your commanders, your deck may contain cards with black and/or red in their color identity, but not cards with green, white, or blue.
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