Toralf's Disciple
Creature β Human Warrior
Toralf's Disciple
Creature β Human Warrior
Card Text
Haste
Whenever Toralf's Disciple attacks, conjure four cards named Lightning Bolt into your library, then shuffle.
Card Details
- Mana Value
- 3
- Colors
- Red
- Color Identity
- Red
- Power / Toughness
- 3 / 3
- EDHREC Rank
- #30,876
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (2)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Mystery Booster 2 (MB2) | #261 | uncommon | en | Olivier Bernard | β | $17.66 |
| Alchemy: Innistrad (YMID) | #44 | rare | en | Olivier Bernard | β | β |
Official Rulings (5)
You do not need to own an actual copy of a card in order to conjure it, and a conjured card does not need to obey format legality or deckbuilding restrictions. For example, in a game of Mystery Booster 2 Limited, Toralfβs Disciple can conjure Lightning Bolts into your deck, even though the card Lightning Bolt isnβt found in Mystery Booster 2 and isnβt normally legal in the Limited format.
Conjured cards are not tokens. Treat conjured cards just as you would treat regular cards. They can move between zones just like any other card and continue to exist for the duration of the game. At the end of the game, make sure to remove all conjured cards from your deck.
To conjure a card in a game of tabletop Magic, use the Gatherer card database at Gatherer.Wizards.com to find the official text for the card youβre conjuring. Then put the appropriate conjured card into the appropriate zone.
A conjured cardβs owner is the player who was instructed to conjure it.
You can represent conjured cards using objects from outside the game so long as the game state remains clear and understandable to all players. You might need to get creative. For example, while a conjured card is in a public zone, you can represent it by writing on a piece of paper or using some kind of token. But if a conjured card is put into a hidden zone, you must add an object to that zone which, while face down, is indistinguishable from other cards in your deck.