Turntimber Symbiosis // Turntimber, Serpentine Wood
Sorcery // Land
Turntimber Symbiosis // Turntimber, Serpentine Wood
Sorcery // Land
Card Text
Turntimber Symbiosis
Sorcery
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Turntimber, Serpentine Wood
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
"The trees here twist around spikes of mana, feeding off the flowing power." βJori En, expedition leader
Card Details
- Mana Value
- 7
- Colors
- Colorless
- Color Identity
- Green
- EDHREC Rank
- #2,228
Format Legalities
Market Prices
Prices from TCGPlayer and Cardmarket
Price History (30d)
All Printings (14)
| Set | # | Rarity | Lang | Artist | Price | Foil |
|---|---|---|---|---|---|---|
| Magic Online Promos (PRM) | #83868 | mythic | en | Randy Vargas | β | β |
| Zendikar Rising Promos (PZNR) | #215s | mythic | en | Randy Vargas | β | $5.00 |
| Zendikar Rising (ZNR) | #364 | mythic | en | Randy Vargas | $4.48 | $5.06 |
| Zendikar Rising (ZNR) | #215 | mythic | en | Randy Vargas | $2.36 | $2.62 |
| Zendikar Rising (ZNR) | #215 | mythic | de | Randy Vargas | β | β |
| Zendikar Rising (ZNR) | #215 | mythic | es | Randy Vargas | β | β |
| Zendikar Rising (ZNR) | #215 | mythic | fr | Randy Vargas | β | β |
| Zendikar Rising (ZNR) | #215 | mythic | it | Randy Vargas | β | β |
| Zendikar Rising (ZNR) | #215 | mythic | ja | Randy Vargas | β | β |
| Zendikar Rising (ZNR) | #215 | mythic | ko | Randy Vargas | β | β |
| Zendikar Rising (ZNR) | #215 | mythic | pt | Randy Vargas | β | β |
| Zendikar Rising (ZNR) | #215 | mythic | ru | Randy Vargas | β | β |
| Zendikar Rising (ZNR) | #215 | mythic | zhs | Randy Vargas | β | β |
| Zendikar Rising (ZNR) | #215 | mythic | zht | Randy Vargas | β | β |
Official Rulings (11)
If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.
To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.
If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.
In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
Use the mana value of the creature card as it exists in your library to determine whether it receives +1/+1 counters, ignoring any replacement effects (such as that of Glasspool Mimic) that will change its mana value once it's on the battlefield.
There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.
If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.
If a card in a player's library has {X} in its mana cost, X is considered to be 0.
Card Faces
Turntimber Symbiosis
Sorcery
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Turntimber, Serpentine Wood
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
"The trees here twist around spikes of mana, feeding off the flowing power." βJori En, expedition leader
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